Senior Gameplay Animator [New Game IP]

Apr 10, 2024
Stockholm, Sweden
... Not specified
... Senior
Full time
... Office work

Are you excited about making a mark on a whole new game IP? Do you have the competency to define an animation style while implementing fantastic animations in our engine? Then you don’t want to miss this chance!

We are looking for a solutions-oriented Senior Gameplay Animator to join us in shaping the team and animation style for our new game IP. Leveraging Ubisoft Scalar, the game will have access to virtually unlimited amounts of computing power, creating gameplay never seen before.

What you will be doing:

  • Define style together with our Realization Director and lead our development and implementation of gameplay animations.
  • Build an animation team based on project needs and budget.
  • Define, manage and follow-up on animation goals through the life of the project.
  • Nurture positive culture based on constructive feedback, mentoring and coaching.
  • Collaborate with Production to prioritize, coordinate and ensure timely delivery of tasks.
  • Create and maintain an animation culture full of excitement and entrepreneurship.
  • Build and maintain animation pipelines and keep an eye on other internal workflows.
  • Collaborate with all our other Leads, Directors and cross-functional teams. 

We are striving toward increased diversity and want you to grow with us on this journey. So please don’t shy away even if you don’t tick all the boxes below. We are offering you larger questions to answer and new areas to investigate. Here you will be presented with an environment where you feel you can be heard and enthusiastic about your job and the industry at large.

We would love if you:

  • Are a solutions-oriented individual with experience setting up animation teams from the ground up.
  • Understand what animation needs that might be required throughout the full game development cycle.
  • Loves gameplay animation and can facilitate meetings and discussions on the topic with any game dev craft.
  • Have long experience with DCC tools, motion capture and implementation of animation into game engines.
  • Know how to guide animators, ensuring quality and that style is aligning with overall direction.

This is a rare and exciting opportunity to join a leading organization in developing fantastical game worlds. You will be part of a passionate and collaborative team and receive market-based compensation while having the opportunity to grow and develop your skills and career. If you are ready to take this on, send us your CV and tell us how you are a perfect fit for the role.

Apply to make it yours

Making good games takes effort, making great games takes a different type of thinking and is the key to unlocking our collective potential. We also want to ensure our developers reflect our players, so even if you don’t tick all the boxes above but you have a willingness to learn, we're eager to hear how you can contribute. We’re located at Fenix Stockholm, a re-imagined modern office block in the inner city district of Hagastaden.