Welcome to Striking Distance Studios!
Driven by people. Inspired by challenges. Relentless to deliver creative excellence.
At the intersection of art, design and technology lies Striking Distance Studios. Led by Dead Space and Call of Duty franchise veteran Glen Schofield, we are a AAA development studio within the San Ramon Hills of the San Francisco Bay Area. With the release of our first title, The Callisto Protocol, we are excited to continue to grow our team.
Here at Striking Distance Studios it is amazing people, an immersive experience and a passion for excellence that drives us each day. We are looking for people who push themselves creatively and learn with every new challenge. We give you the setting and the opportunity to do work you are proud of. We’re looking for the best to come join us and become part of a world-class team.
To us excellence is not a skill, but an attitude!
What we are looking for:
Striking Distance Studios is looking for a Sr. Gameplay Engineer to work in a cooperative, cross-disciplinary team environment to implement game features and systems within our game engine.
Responsibilities:
Work cohesively with a team of programmers, artists, and designers to design, prototype, and implement gameplay combat features.
Build and maintain a variety of robust, flexible, and well-architected systems, including controls, abilities, AI, and RPG systems.
Work with Designers to create robust Gameplay Systems
Research coding techniques and algorithms in order to keep current on technological developments and advancements in the game industry
Communicate accurate status updates to your team leads, producers, and QA regarding tasks/features you are responsible for.
Delve into code written by other engineers and take ownership of existing systems as needed.
Write clear, maintainable, portable, and highly performant code
Foster a culture of open, honest, and respectful communication across all disciplines
Qualifications:
Expertise with UE4 and UE5 particularly in implementing gameplay systems.
Experience shipping games on current generation consoles (PS5, Xbox Series X, or Switch) and PC
At least 5 years of games industry experience and preferably 3 years or more in a similar role.
Shipped at least 1 console game as a Gameplay engineer.
Excellent communication skills; ideally, you are fluent in “artist” and “designer” speak
Strong 3D math skills and low-level engine experience
Fluent in C/C+
Strong Blueprint skills.
A bachelor’s degree in Computer Science, Software Engineering, or relevant work experience
In California, the standard base pay range for this role is $150,000 - $180,000 annually. This base pay range is for California and is not applicable to locations outside of CA. Actual amounts will vary depending on experience, performance and location.
Due to recent scams, our recruiters will only reach out to you via @sds.com, @krafton.com or @pubg.com. If you received an email and are unsure you can always email recruiting@sds.com.