EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.
Our Advanced Technology Group is part of the EA SPORTS Technology organization, focusing on identifying and creating new, scalable technologies for game teams. We are looking for close collaboration with game teams, central art teams, and the Frostbite engine team; though the technologies developed can apply to many different engines, environments, and hardware platforms. You will work on our strategic, multi-year projects focused on improved creation pipelines and runtime functionality, both users facing and internal, for all EA SPORTS titles.
A Senior Software Engineer is a significant and impactful part of the game creation process. You will report to the Director of Engineering and be involved in architectural design and implementation of new technology on multiple platforms. You will work with designers, artists, and other engineers to build complex features.
Your Responsibilities:
- You will work on technical solutions covering main aspects of game-development covering main areas of game development technologies, game features and optimizations of frame-rate and load-times.
- You will work with other domain owners to integrate and develop technologies into the game
- You will analyze impact to above mentioned metrics throughout the development cycle.
- You will provide feedback, guidance and solutions for improvement and optimizations.
- You will report to the development manager and work with your peers
Your Qualifications:
- 6+ years of experience in C++ software development.
- Proficiency in integrating and maintaining large-scale systems covering multiple domains.
- Understanding of memory management, multiple processor use, and run-time optimization.
- Knowledge of assembler, scripting languages (Python, Lua) and C#.
- Experience with 3rd party APIs.
- Skills debugging complex applications.
- Knowledge of job-based architectures might come in handy.
- Experience with geometry, linear algebra, calculus, and physics as they pertain to transformations and motions in 3D space
- Bachelor's degree in computer science or related field, or equivalent training and professional experience.
- Experience with any of these beneficial, but not required: XBOX and PlayStation platforms; Mobile, PC, or Cloud-based games; graphics libraries such as DirectX, OpenGL, or Metal; static and performance
BC COMPENSATION AND BENEFITS
Ceci ne s'applique pas au Quebec
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location. EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, geographic location, and business or organizational needs.
BASE SALARY RANGES
- British Columbia (depending on location e.g. Vancouver vs. Victoria): º $133,400 - $193,200 CAN Annually
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.