Senior Software Engineer - Advanced Technology Group

Mar 06, 2024
Vancouver, Canada
... Not specified
... Senior
Full time
... Office work

EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.

Our Advanced Technology Group is part of the EA SPORTS Technology organization, focusing on identifying and creating new, scalable technologies for game teams. We are looking for close collaboration with game teams, central art teams, and the Frostbite engine team; though the technologies developed can apply to many different engines, environments, and hardware platforms. You will work on our strategic, multi-year projects focused on improved creation pipelines and runtime functionality, both users facing and internal, for all EA SPORTS titles.

A Rendering Software Engineer is a part of the game creation process. You will report to the engineering team's manager and work with your peers to render specific tasks. You will be involved in architectural design and implementation of rendering technology on multiple platforms. You will work with designers, artists, and other engineers to build complex graphics features – life-like visuals, huge and immersive worlds, and graphical FX.

Your Responsibilities:

  • You will develop core rendering features, engine components and tools in the domain of character creation.
  • You will research and implement rendering techniques.
  • You will create reusable and flexible rendering technologies.
  • You will write technical design specifications.
  • You will design, implement, tests and debug code, pipelines and other rendering-related sub-components and packages.
  • You will profile rendering modules of a game engine.

Your Qualifications:

  • 5+ years of experience with C++ development.
  • 3+ years of experience with Direct 3D, OpenGL or equivalent.
  • Formal background in rendering with experience that may include shaders, animation, skinning, lighting, special effects, and tool development.
  • 3+ years of experience developing graphics techniques and detailed knowledge of graphics hardware.
  • Understanding of memory management, multiple processor use, and runtime optimization.
  • 1+ years of experience in several of these fields: vertex and pixel shaders including HLSL and FX; terrain or environment rendering; advanced lighting techniques, particle systems, special effects, art pipelines, tool development and game engine architecture.

BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location. EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, geographic location, and business or organizational needs.

BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria):º $114,050 - $185,250 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

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