Full time
We are looking for an experienced Senior Technical Artist to join our multidisciplinary and international team, working on Tom Clancy’s The Division: Heartland, where active communication and collaboration is crucial, and where people are eager to achieve the best player experience possible together. As a Senior Technical Artist, you’ll work with industry-leading tools, within our proprietary engine, and collaborate with a team of Concept Artists, Character Artists, Level Artists, and Prop Artists to help create and optimize high quality technical art content for video games.
What you'll do:
- Enforce memory and performance budgets for artists and educate more junior members on them.
- Oversee and implement optimization of levels and manage memory and frame rates.
- Build automated and efficient pipelines based on the technology provided by engineering.
- Establish best practices for art pipelines and workflows.
- Report bugs, track issues, and prioritize needs.
- Document, maintain, and present art tools and scripts.
- Work with artists to identify and solve technical issues with existing tools.
- Identify and solve art pipeline tool inefficiencies and propose new tool ideas.
- Assist content creators with maximizing available technology.
- Work with engineering to develop new technologies.
- Provide Art assets as needed.
- Implement major features and effects and help instruct others on how to help you implement those things.
- Serve as a buffer between programming and art to make sure all artists understand the guidance from engineering and that all guidelines and optimization methods are followed.
- Assist the Level Art team with performance budget and technical questions.
- Mentor junior members of the team
- 5+ years game development experience
- Ability to solve and preemptively identify technical issues for tool development in game production.
- Ability to educate others on content pipeline and toolset and have a deep understanding of the processes and pipelines.
- Experience with modeling, texturing, and shading for games.
- Experience creating environment art or character art/animation.
- Demonstrated skills in advanced programming/scripting and ability to architect systems and pipelines.
- Deep understanding of art asset/code/game hardware interaction. Able to profile and fix issues.
- Advanced Art pipeline/asset optimization skills.
- Knowledge of what makes game content run slowly and how to make it faster.
- Ability to teach others debugging art for game engines.
- Ability to change workflows and tools as needed and as new workflows and methods become available.
- Must be an advanced communicator, both verbally and written.
- Positive attitude, strong work ethic, and the ability to work in a highly collaborative team environment.
- Ability to anticipate, prioritize, and organize work to meet objectives and guide others to meet their objectives.
- Heavily subsidized paid medical and dental insurance for employees and dependents.
- Paid life and short- and long-term disability insurance.
- 401(k) plan with match.
- New hires start with 3 weeks of vacation annually, increasing to a cap of 5 weeks based on years of service along with 3 additional weeks of wellness time.
- 10 paid holidays (and we’re closed the week between Christmas and New Year’s Day).
- 12 weeks paid maternity leave and 6 weeks paid paternity leave.
- Employee Assistance Program.
- Body-Mind-Soul monthly reimbursement program for eligible activities.
- Strong, incentivized, employee referral program.
- Flexible work schedule.
All your information will be kept confidential according to EEO guidelines.
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