We are looking for highly talented and motivated person willing to build and ship the first console & PC game from Ubisoft Vietnam.
The Technical Artist acts a bridge between the artists and programmers, ensuring the art content and features are easily integrated into the game, while respecting the artistic vision and technical constraints of the project.
Responsibilities:
• Work with artists, modelers and animators to create 3D art and bring it into the engine
• Support and educate artists and engineers in the use of the 3D art pipeline and user-facing engine tools
• Provide hands-on support to artists and engineers regarding asset performance and validation
• Work closely with the Art Director and Art Lead to deliver the art vision within the projects while assuring the highest technical quality
• Assist with character rigging and tool creation
• Review creative process and identify opportunities for tool improvements
• Develop 3D art pipeline tools and extensions with an eye towards usability and efficiency
• Solve challenging technical issues in the 3D asset pipeline
• Collaborate with engineers to diagnose and resolve in-game problems
• Stand as the technical point of contact for technical issues related to asset production
• Produce documentation on pipeline, tools, methods, training, processes, and engine.
• At least 5 years of experience in a digital art content creation pipeline, ideally in the video game industry
• Must have shipped titles as a 3D Technical Artist
• Expert knowledge of Maya/3ds Max, Houdini, Substance Designer, Painter, Photoshop…
• Strong scripting experience with Python and PyMEL
• Experience with Unity engine and different game plaftorms
• Strong knowledge of Autodesk Maya and its underlying API
• Experienced developing custom tools for Digital Content Creation tools (Maya, 3DS Max, etc.)
• Excellent verbal and written communication skills
• Understanding of the performance implications of game art asset creation
Other skills:
• Experience working in node-based game engine editors
• Experience rigging 3D characters for animation
• Experience with version control systems such as Perforce, git, subversion, etc
Why it's great to work at Ubisoft Danang:
Ubisoft is a creator of worlds, committed to enriching players' lives with original and memorable gaming experiences.