Senior Technical Artist - Rigging - R&D Office/China R&D

Jul 12, 2023
Shanghai, China
... Not specified
... Senior
Full time
... Office work

拳头公司成立于 2006 年,负责开发,发行,以及支持全球玩家凝聚力最紧密的游戏。2009 年,我们推出了自己的第一款游戏 《英雄联盟》,赢得了全世界的广泛赞誉,此后这款游戏成为世界上玩得最多的PC游戏,并成为电竞爆炸性增长的关键驱动力。

随着《英雄联盟》步入第二个十年,我们也会继续向前迈进,通过云顶之弈Legends of RuneterraVALORANTLeague of Legends: Wild Rift以及多款制作中的作品,为玩家提供全新的游戏体验,同时借助横跨音乐、漫画书、电视和即将推出的动画剧集Arcane等多媒体项目探索符文之地的世界。

作为上海研发中心的资深绑定技术美术,你将专注于角色,生物,道具的绑定工作,同时和其他环节的艺术家紧密合作来创造游戏美术资产。你会和产品负责人,美术负责人,团队成员,以及艺术总监一起工作,保持愿景和优先级的对齐,并向技术美术负责人汇报。你将致力于在评估和探索过程中,发展和改进当前的工作流程。你将乐于表达未来为玩家创建内容的愿景,并促进内容的交付,提升质量和流程效率。

工作职责:

  • 负责角色,生物,带有动画的道具等绑定工作,和动画师紧密合作来达到极佳游戏动画表现
  • 主导开发和维护涵盖不同角色类型的绑定解决方案和动画工具,以及面部绑定系统,包括使用变形器和简单的动作捕捉技术来创建丰富的面部表演
  • 向我们美术流程中的艺术家提供技术支持,收集数据和反馈并在未来提升改善他们的使用工具
  • 为团队的流程引入先进和规范的知识,并帮助团队拓展他们的技术知识
  • 寻找创造性的解决方案来解决生产中的问题和挑战,提出流水线、工艺和技术的改进建议
  • 与其他各个环节和团队交流合作,确保绑定和动画资产的效果及性能表现

能力要求:

  • 5年以上游戏或相关行业技术美术经验
  • 精通数字内容创建工具,尤其是 Maya,以及使用 Python/Mel 编写脚本
  • 扎实的人体结构和面部解剖学知识,并基于此转化为高效的绑定解决方案和面部绑定系统
  • 艺术家的同理心和技术知识,助力多个美术环节和技术团队之间的高效沟通

进阶需求:

  • 熟悉英雄联盟IP
  • 有指导并向供应商和外部艺术家提供清晰、建设性反馈的经验
  • 使用现代引擎进行游戏开发的专业知识和经验,比如虚幻引擎中的动画序列编辑器和动画蓝图编辑器
  • 虚幻引擎美术工具开发高效的Python开发者

作为申请过程的一部分,请候选人提供作品集或演示demo,并且可能被要求完成艺术测试。

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.

We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.

That's where you come in.

As a Senior Rigging Technical Artist  in Research & Development-Shanghai, you'll dive deep on rigging Characters, creatures, props and living parts of the arenas, and work closely with artists of all disciplines for creating game art assets. You will work with Product Leads, Art Lead, team members, and the Art Director, to stay aligned on vision and priorities, and will report to the Technical Art Lead. You will anticipate and work on discovery processes to evolve and improve current workflows. You will be expressing your vision for future opportunities regarding the creation of the contents for the player and you will facilitate the delivery of content with improved quality targets and less workflow hurdles.

Responsibilities:

  • Rig characters, creatures, and animated props, working closely with animators to achieve engaging in-game animation performance
  • Develop and maintain rigging solutions and animation tools that cover different character types as well as experience with facial rigging systems that include usage of blend shapes and simple motion capture techniques to create rich details facial performances
  • Provide technical support to artists working from our art workflows, collecting data to further improve the tools they are using
  • Spread knowledge of the team’s processes and help teams expand their technical know-how
  • Find creative solutions to eliminate difficult problems in production and propose improvements to pipelines, processes and techniques
  • Communicate with multiple other disciplines to ensure all rigging and animation assets are performant

Required Qualifications:

  • 5+ years experience as a technical artist in games or related industries
  • Expertise in digital content creation tools, particularly Maya, as well as scripting in Python/Mel
  • Knowledge of figure and facial anatomy
  • Knowledge of the human figure and facial anatomy that translates into efficient rigging solutions and facial rigging systems
  • Artist empathy & Technical know-how to act as an ambassador between multiple art disciplines and software engineering

Desired Qualifications:

  • Familiarity with the League of Legends IP
  • Experience giving direction and delivering clear, constructive feedback to vendors and external artists
  • Expertise in game animation development using modern engine tools, such as Animation Blueprint Editor and Animation Sequence Editor in Unreal Engine
  • Proficient Python programmer in UE art tools development

As a Rioter in China, you'll join a team of internationally and culturally diverse professionals that share our prioritization of player experience, rejection of convention and maniacal passion for gaming. 

To reinforce Riot’s collaborative culture in our China offices, we’ve decided to do away with the constraints of traditional hierarchical title structures that are more common in the region. Titles don’t really matter at any of Riot’s offices, but we chose to take this extra step in our China offices to foster a space where teamwork thrives. We believe that removing this constraint will promote individual autonomy, ownership, collaboration, and a focus on results. We promise you won’t need a title at Riot to make an impact.

Don’t forget to include a resume and cover letter. We receive a lot of applications, but we’ll notice a fun, well-written intro that shows us you take play seriously.

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