Senior Technical Artist (Rigging Supervisor) - Sports Technology

May 05, 2024
Orlando, United States
... Not specified
... Senior
Full time
... Office work

EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.

EA SPORTS Tech provides specialized technology teams working on modern character articulation and motion, content pipelines and workflows, machine learning, game security, dev ops, as well as long lead feature and technology development for all EA SPORTS titles. As part of EA SPORTS Tech, the Rigging Team pushes visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows. We combine creativity and imagination with technical expertise. We are a diverse group that encourages team members to bring their unique perspectives and expertise to work every day.

Your Responsibilities:

The Senior Technical Artist – Rigging Supervisor is a key leadership role within the Sports Tech – Technical Art – Rigging team. Your responsibilities will include the following: developing and driving innovative solutions that push forward fidelity, functionality, and efficiency for both our projects and the department as a whole; communicating and partnering closely with our stakeholders (such as Technical Art Directors and the Studio Rigging Director) to align on stakeholder needs; overseeing aesthetic and technical quality standards across the department. Additionally, the Rigging Supervisor is a key driver in growth of the team; you will identify and relay training gaps, participate in hiring processes, and provide career mentorship for team members. The Rigging Supervisor reports to the Director of Technical Art for the Rigging organization.

Your Qualifications:

  • At least 8+ years of cinematic or games production experience.
  • Background in rigging and skinning complex assets
  • Effective at communicating with different audiences: artists, engineers, managers.
  • Experience scripting/programming in Python (knowledge of C++ a bonus).
  • Expertise with Autodesk Maya
  • Knowledge of human anatomy and animation principles

Great to Have:

  • Understanding of / experience with game engines (commercial or proprietary)
  • Character simulation experience 
  • Experience with / understanding of 3D mathematics
  • Experience with Houdini / procedural node graph systems
  • Familiarity with motion capture (data + acquisition)

 

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