Your browser does not support javascript! Please enable it, otherwise web will not work for you.

Senior Technical Artist [Snowdrop]

Home > Art

Senior Technical Artist [Snowdrop] in Malmö, Sweden

  • Ubisoft
  • Full time
  • Senior
  • Email
  • Malmö, Sweden
  • 07/09/2021
  • Report

We are looking for a Senior Technical Artist to join our Snowdrop™ team. In this role you will be working on the Snowdrop™ content pipeline; you will support our art teams using our in-house developed engine Snowdrop at Ubisoft. You will frequently interact across teams with our other artists, level designers and programmers. In this position you will not be working directly on one specific game, but on the underlying engine of multiple games.

This is a permanent position based in Malmö Sweden and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager/cover letter in English. Applications will be reviewed whilst the job-ad is posted.

Responsibilities

  • Day-to-day Art and Tech team support
  • Help improve Snowdrop processes
  • Assist other team members in achieving their tasks more efficiently
  • Documentation of systems and art pipeline
  • Create samples, examples, and prototypes
  • Advise best workflows to safeguard memory budgets for art assets
  • Document and iterate on how to improve the process relating to performance optimization of art assets
  • Handle and maintain the art specific tools that are content developer facing

You as a person

You are passionate about technical quality and games. You are open to new ideas, and you constantly aspire to push your work to the highest possible level. As a Technical Artist you are inspired by innovative technology and clever solutions. You are constantly on the lookout for ways to enhance the visual quality, the tech behind it or the workflow to achieve it. It is also important that you have strong verbal and written communication skills to be able to share your knowledge with the rest of the team. Preferably you have a combination of classical or 3D art training with a good technical knowledge and a focus on games. You are interested in engine development and want to work on improving workflows and pipelines for multiple teams.

Besides the above we’re looking for someone aligned with our core values and the following skills and experience:

  • Professional experience with using and customizing DCCs for modelling, procedural content creation and/or texture creation. (We utilize Houdini, Substance Painter, Substance Designer, Blender, 3Ds Max, Maya, Motionbuilder, and Photoshop)
  • Scripting in Python or C#
  • Shipped one title as Technical Artist
  • Experience with art asset optimization techniques
  • Experience with memory budgets and optimization
  • Solid game engine knowledge and experience (proprietary and/or Unreal or Unity)
  • Experience of multi-platform development is an advantage
  • Any adjacent field (Level Design, Art, UI (User Interface), Animation) is beneficial but not a must, as we often work cross disciplinary

Good to know

We aim to build a team that continuously pushes the boundaries of what’s possible in game development, and because we love to learn and grow from the people around us, we might ask you to complete a practical test as a part of the recruitment process.

We look forward to receiving your application and learning more about you. Meanwhile, please check out the videos posted below and our employee perks here, to gain greater insight into life at Massive.

Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 650 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.

At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform. All your application information will be kept confidential according to EEO & GDPR guidelines.

Ubisoft

Ubisoft is a creator of worlds, committed to enriching players' lives with original and memorable gaming experiences.

Similar positions

Vehicle Artist [collab w/ Massive Studio]

  • Ubisoft
  • Full time
  • Bucharest, Romania
  • 22/09/2021

3D Artist (F/H/NB) - NEW PROJECT

  • Ubisoft
  • Full time
  • Lyon, France
  • 22/09/2021

Lead Artist Cinematic (F/H/NB) - Chef.fe d'équipe

  • Ubisoft
  • Full time
  • Montpellier, France
  • 22/09/2021

Artiste de niveau

  • Ubisoft
  • Full time
  • Saguenay, Canada
  • 22/09/2021

Senior UI Artist (453) [Assassin's Creed VR]

  • Ubisoft
  • Full time
  • Newcastle upon Tyne, United Kingdom
  • 22/09/2021

Senior Environment Artist - VALORANT

  • Riot Games
  • Full time
  • Los Angeles, United States
  • 22/09/2021

Sr VFX Artist

  • PlayStation
  • Full time
  • Santa Monica, United States
  • 22/09/2021

VFX TECHNICAL ARTIST (F/M/NB/D) – NEW PROJECT

  • Ubisoft
  • Full time
  • Lyon, France
  • 21/09/2021

Senior Technical Artist

  • Ubisoft
  • Full time
  • Barcelona, Spain
  • 21/09/2021

Senior Character Concept Artist

  • CD Projekt Red
  • Full time
  • Warsaw, Poland
  • 21/09/2021