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Senior VFX Artist

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Senior VFX Artist in Singapore, Singapore

  • Ubisoft
  • Full time
  • Senior
  • Email
  • Singapore, Singapore
  • 14/09/2021
  • Report


A Senior VFX artist is responsible for the design and delivery of high quality Visual Effects content and to ensure they are in line with the artistic vision of the game.



  • Create and optimize particle effects and FX controllers for the river and river ingredients along Nile area, on lakes, and on seas;
  • Create and iteratively develop game assets including geometry, full-screen post effects, custom shaders (if needed), from conception to final, polished and optimized assets on the target platforms within the game engine;
  • Follow concept art, story boards, written descriptions, and scripts to prototype and implement visual effects in-game;
  • Work closely with fellow artists, programmers, animators, game designers and sound designers;
  • Work closely and with direction of Creative Leadership to create high quality visual effects;
  • Optimize visual effects to ensure we’re running at acceptable FPS on the target platforms.


  • Shows maturity in problem and conflict resolution. Proactively voices out concern to stake holders with supported justification;
  • Maintains a professional and healthy relationship with all the SIN team members;
  • Approachable and maintains a positive attitude in meetings (reviews, planning…);
  • Show exemplary commitment, even in critical situations;
  • Collaborate with Gameplay programmers to ensure necessary VFX hooks are exposed for gameplay related effects;
  • Collaborate with Graphics Programmers to ensure necessary technology/features are present in order to reach the visual benchmarks;
  • Collaborate with the art director to ensure alignment between artistic vision and technical feasibility of VFX;
  • Ensure close collaboration with the Montreal/CTU teams when necessary.


  • Actively communicate all dependencies, changes and task completion to PMs;
  • Initiate and participate in the knowledge sharing, problem solving, and technology research with other team leaders within and/or across projects.


  • Works according to the priorities in JIRA;
  • Shows maturity in planning his work and providing visibility to production;
  • Provides regular visibility on progress of his work by archiving and sharing content.


  • Has very good knowledge about the video game industry and its evolution;
  • Uses his knowledge of the competition to adapt his game to the expectations of consumers;
  • Promotes the project's marketing orientations. 

For the studio and the group:

  • The success of the project is the main objective, success also means growing the studio competencies.
  • Identify and promotes the application of the best ideas; Contributes to major innovations.
  • Support recruitment, training, team building, knowledge sharing, and motivating.
  • Share experience, develop a Ubisoft culture.


  • Artistic skills and understanding Traditional Art and Animation principles;
  • Has a passion for making games, interested in developing artistic and technical skills;
  • Experienced with Houdini.


Check out our list of perks and benefits here:


Making games is serious business, but it's very important for us to have fun while creating awesome worlds so that we can convey the same sense of joy to millions of players in the world.

Come on board and experience #LifeAtUbi for yourself, we are always on the lookout for talents who thrive in bringing their A-game to work. If this sounds like you, shoot us your resume, portfolio, and anything else to show that you’re serious about fun!

We are an equal-opportunity employer and value diversity at our company. We do not discriminate on the basis of race, ethnicity, religion, gender, sexual orientation, age or disability status.


Ubisoft is a creator of worlds, committed to enriching players' lives with original and memorable gaming experiences.

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