Senior Weapon Artist

Mar 27, 2024
Kraków, Poland
... Not specified
... Senior
Full time
... Office work

Job Title:

Senior Weapon Artist

Requisition ID:

R022772

Job Description:

Your Mission

Activision is looking for a Senior Weapon Artist to join our team in the development of AAA titles!

Feed your creativity while collaborating with our team of highly-skilled developers to build something innovative, exhilarating, and expansively entertaining!

As a member of the Art department, you’ll create memorable designs and art for an array of weapons.
 

If you’re a passionate and a positive, respectful collaborator who enjoys cross-department communication and creative problem-solving as a part of your workflow, we’d love to talk to you!
 

Responsibilities:

  • Share your passion and knowledge of authentic weapon aesthetics, designs, and history.
  • Collaborate with Art Directors, Producers, Animators, and Tech Artists to deliver distinctive weapons that drive world-class player experiences.
  • Research subject matter relating to objectives to ensure an authentic experience.
  • Be a proactive self-starter that can independently execute high-level direction.
  • Be a trusted gatekeeper for performance, efficiency, and quality.
  • Define team goals, action plans, and schedules for the project.
  • Provide your team with consistent guidance, goals, opportunities, and resources.
  • Lead, task, mentor and conduct one-to-one meetings with your Weapon Artists.
  • Empower artists to thrive on open and welcome constructive criticism.
  • Champion best practices and advocate towards streamlining tools and processes.
  • Interface with other teams to ensure art requirements and plans are understood.
  • Contribute creative and original ideas towards all aspects of game production and development.

Minimum Requirements:

  • 8+ total years in the games industry working in an art capacity, with at least 3 shipped title in the AAA console / PC space.
  • 2+ years and at least 1 shipped title as a Lead Weapons Artist.
  • Ability to lead by example echoed through a professional and egoless personality.
  • Strong understanding of creating weapon art assets in multiple major 3D and 2D packages (3DS Max or Maya and Photoshop or Substance) for console hardware (Xbox, PS, PC).
  • Excellent understanding of Physically Based Rendering systems and techniques.
  • Possesses in-depth understanding of game engines, pipelines, and processes.
  • Comprehensive knowledge of weapon designs; including form, shape, structure, functionality, and purpose.
  • Rock-solid communication and problem-solving skills.
  • Proven ability to thrive in a challenging and often ambiguous environment.
  • Strong understanding of game art with ability to clearly discuss modern trends.
  • Inspiring portfolio demonstrating focus and commitment to realistic weapons and current gen 2D/3D asset creation; ideally demonstrating hard surface firearm and weapon models with high-quality materials and textures.

Extra Points:

  • Familiarity with photogrammetry process or procedural content creation.
  • Strong traditional art foundation.
  • History of playing a variety of game genres both digital and physical.
  • Fusion 360
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