Software Engineer, Animation & Characters (Frostbite)

Jun 01, 2024
Vancouver, Canada
... Not specified
... Intermediate
Full time
... Office work

Frostbite is EA’s proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build.  Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline. 

Learn More

We are looking for a dedicated Software Engineer to join our team in developing the best tools for content creators across EA. The tools that our team owns include an animation system, a character authoring system and a non-linear cutscene system. These tools are used by game team partners across the company to deliver high quality and cutting edge features for EA’s games.

Reporting to the Engineering Manager..

  • You will work in close collaboration with engineers and content creators from across the Frostbite team and our world-class game team customers,
  • Mentor other engineers to grow their proficiency and increase the effectiveness of the team,
  • You will create new cost-effective, scalable, performant, testable, and usable engine tools and workflows,
  • Collaborate with Product Management and other team members to improve our existing tools and workflows,
  • You will work with Engineering and Project management to design, estimate, and deliver new features,
  • Advocate for and help improve processes to implement engineering best practices,
  • Support game teams in the use of our tools and workflows,
  • You will work directly with Game Team partners, Technical Artists and other Content Creators to gather requirements for new tool features and workflow improvements, and
  • Demonstrate professional engineering capabilities by delivering high quality solutions.

You bring.. 

  • 8+ years experience in game development or equivalent industry
  • Knowledge of computer science fundamentals including algorithms, data structures, and object-oriented analysis and design
  • Experience writing high quality and performant code in C# and C++
  • Demonstrated experience coaching and mentoring other engineers
  • Experience working in a large, complex codebase
  • Experience and demonstrated proficiency in UI / UX development
  • Expertise with professional source control software such as Perforce or GitHub

Bonus if you bring.. 

  • Previous experience in a technical leadership role
  • Game engine development
  • Experience with WPF
  • Experience developing real-time character visual, motion or cinematic systems
  • Experience with machine learning


The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.


• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $115,100 - $161,200 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
485 available jobs