Software Engineer C#/WPF (12-month Contract)

Apr 06, 2024
Melbourne, Australia
... Not specified
... Intermediate
... Office work


Frostbite is EA’s proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build.  Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline. 

We are looking for an accomplished and dedicated C# and WPF Software Engineer. As a Software Engineer for Frostbite, you will be based in Melbourne but connected to and supported by our teams around the globe. You will be part of a team that is passionate about creating industry-leading software and help push our technologies forward while having fun. You can work in a hybrid fashion (part-time WFH, part-time in office).

You will work alongside engineers located in Australia and North America with a team responsible for the core technologies behind Frostbite's tool suite, including its game level and object editor, data analysis package, and other content creator-focused applications.


Reporting to the Engineering Manager within the team, you will:

  • Monitor and resolve performance issues using Telemetry

  • Provide support to customers by addressing issues and looking for opportunities to make systematic improvements

  • Build software infrastructure to support a rich suite of applications and features tailored towards content creators

  • Work alongside user experience (UX), product owners, and customers to perfect feature implementations

  • Contribute to technical discussions across Frostbite

  • Build relationships with engineers both across Frostbite and our many game teams


  • 3+ years building tools with C#

  • Solid knowledge of C#, .NET, and WPF

  • Test, debug, and extend other Software Engineers' code

  • Experience with C++/CLI desirable

  • Experience with game engines such as Unity or Unreal

  • Experience working with Source Control (Perforce, SVN, GIT)

  • Experience with build systems and related concepts

  • A team-first player, who works in a collaborative, team-oriented fashion

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