Software Engineer C#/WPF (12-month Contract)

Apr 27, 2024
Vancouver, Canada
... Not specified
... Intermediate
... Office work

Frostbite is EA’s proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritise what to build.  Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline. 

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We are looking for an accomplished and dedicated C# and WPF Software Engineer. As a Software Engineer for Frostbite, you will be based in Vancouver, BC but connected to and supported by our teams around the globe. You will be part of a team that is passionate about creating industry-leading software and help push our technologies forward while having fun. You can work in a hybrid fashion (part-time WFH, part-time in office).

You will work alongside engineers located in Australia and North America with a team responsible for the core technologies behind Frostbite's tool suite, including its game level and object editor, data analysis package, and other content creator-focused applications.


Reporting to the Engineering Manager within the team, you will:

  • Monitor and resolve performance issues using Telemetry
  • Provide support to customers by addressing issues and looking for opportunities to make systematic improvements
  • Build software infrastructure to support a rich suite of applications and features tailored towards content creators
  • Work alongside user experience (UX), product owners, and customers to refine feature implementations
  • Contribute to technical discussions across Frostbite
  • Build relationships with engineers both across Frostbite and our many game teams


  • 3+ years building tools with C#
  • Solid knowledge of C#, .NET, and WPF
  • Test, debug, and extend other Software Engineers' code
  • Experience with C++/CLI desirable
  • Experience with game engines such as Unity or Unreal
  • Experience working with Source Control (Perforce, SVN, GIT)
  • Experience with build systems and related concepts
  • A team-first player, who works in a collaborative, team-oriented fashion


The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.


• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $115,100 - $161,200 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.
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