Software Engineer I - Platform Technology

Mar 17, 2024
Vancouver, Canada
... Not specified
... Intermediate
Full time
... Office work

The EA Digital Platform (EADP) group is the core powering the global EA ecosystem. We provide the foundation for all of EA’s incredible games and player experiences with high-level platforms like Cloud, Commerce, Data and AI, Gameplay Services, Identity and Social. By providing reusable capabilities that game teams can easily integrate into their work, we let them focus on making some of the best games in the world and creating meaningful relationships with our players. We’re behind the curtain, making it all work together. Come power the future of play with us. 

The Challenge Ahead includes building and maintaining our cross-game, cross-platform Software Development Kit (SDK) for EADP. This SDK contains platform agnostic API to enable seamless integration with EA backend services, experienced by tens of millions of monthly active users. You will build capabilities handling client-server and server-server asynchronous interactions to these services securely with optimizing performance.

As a Software Engineer, you will report to the Software Engineering Manager. You will work with the technical team lead to develop new features, supporting EA's many games and reducing technical debt associated through innovation and automation.

Responsibilities

  • You will collaborate with team members in the development of C++ and C# code in game engines (Frostbite, Unity and Unreal) with a focus on code quality, extensibility, maintainability and testability.
  • You will write concise technical documentation and participate in technical design review, coding, testing and debugging activities.
  • You will debug issues between SDK, backend services, game, and platform layers, using programming tools such as Visual Studio, XCode.
  • You will maintain scripts and identify project risks in our SDK release to our customers.

 

Qualifications

  • Proficiency in object-oriented programming languages (C++ or C#), including knowledge of best practices, and architectural considerations
  • 1+ years of experience with version control systems such as Git or Perforce
  • 1+ years of experience with debugging, performance and memory profiling tools
  • An understanding of Agile methodologies
  • BS degree in Computer Science or equivalent experience

Bonus

  • Experience with one or more scripting languages such as Python
  • Experience with game engines such as Unity, GoDot and Unreal
  • Experience providing engineering support to customers
  • Experience in platform development across various devices including Mobile (iOS, Android), PC, and Consoles (Xbox, PlayStation, Switch)


BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

HOURLY PAY RANGES

• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $63,350 - $108,550 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
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