Want to lead engine development for the world’s largest competitive tactical shooter? As Staff Software Engineer on the VALORANT Engine team, you’ll be driving the direction of engine development on a game with over 30 million players per month, setting up VALORANT to continue its success for new and existing players alike. You’ll have an opportunity to work at the fundamental levels of a successful and stable game delighting players around the world, and will work with a passionate team of engineers in the continuous improvement of the core systems of Unreal Engine, supporting the ongoing needs of a large and geographically diverse development team. You will bring deep technical expertise and Unreal Engine experience, preferably with experience advocating for players and developers on your team.
At Riot, staff software engineers gain organizational alignment by building a strong engineering vision and offering creative solutions to technical problems. They also serve as mentors for engineers, guiding their performance and finding growth opportunities delivering compelling player experiences.
Responsibilities:
- Lead development of engine technology on a team of 4-8 engineers. Write and review code and tests.
- Champion the technical vision for your team with production and other engineering teams.
- Advocate for players, your team, and internal development customers when deciding what to build and why. Coordinate with other teams across Riot working on Unreal Engine or Riot-proprietary plugins.
- Serve as technical lead on projects, designing technical solutions and reviewing others’ to anticipate disruptions or complexities. Write critical portions of code and shepherd solutions to successful deployment.
- Plan and sequence the parallel rollout of major system changes using technical designs and instruction.
- Be a standard-bearer and role model of Riot values for your team and others.
- Be a force multiplier for your team. Mentor and direct engineers on your team by breaking down complex tasks and reviewing their delivery.
- Other reasonable activities required by management.
Required qualifications:
- 6+ years of experience as a hands-on software engineer
- 4+ years of experience with C++
- 2+ years experience developing in a commercial game engine (e.g. Unreal, Unity)
Desired qualifications
- Experience with Unreal Engine
- Experience developing games for Xbox and PlayStation console platforms
- Experience in Agile processes and continuous delivery
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!
Our Perks:
Riot has a focus on work/life balance, shown by our open paid time off policy, in addition to other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner and children, and a 401k with company match. Check out our benefits pages for more information.
Riot Games fosters a player and workplace experience that values teamwork embodied by the Summoner's Code and Community Code. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of thriving together and our ongoing work to build the most inclusive company in Gaming.