Sr. Software Development Engineer

Nov 24, 2024
Warsaw, Poland
... Not specified
... Senior
Full time
... Office work


WHAT YOU DO AT AMD CHANGES EVERYTHING

We care deeply about transforming lives with AMD technology to enrich our industry, our communities, and the world. Our mission is to build great products that accelerate next-generation computing experiences – the building blocks for the data center, artificial intelligence, PCs, gaming and embedded. Underpinning our mission is the AMD culture. We push the limits of innovation to solve the world’s most important challenges. We strive for execution excellence while being direct, humble, collaborative, and inclusive of diverse perspectives. 

AMD together we advance_




GPU SOFTWARE ENGINEER

 

THE ROLE: 

The AMD Game Engine team works in Unreal Engine 5 to fully exploit the technical capabilities of AMD's hardware products. Our aim is to raise the standards for gaming graphics and performance. You will be a member of a core team of incredibly talented industry specialists and will work with the very latest hardware and software technology.

 

Key Skills: Graphics, Rendering, DirectX 12, Desired: Unreal Engine, Ray Tracing, ML, Neural Technologies

 

THE PERSON: 

The ideal candidate is a highly skilled software designer and engineer, strong in 3D math, fluent in C++ and the efficient use of discrete GPUs, APUs, and CPUs. You are team-driven and motivated to do things others might find too difficult. Able to communicate effectively and work optimally with different teams across AMD.

 

KEY RESPONSIBILITIES: 

  • Develop and drive execution of comprehensive, highly effective software for sophisticated new technology and new product introduction projects 
  • Validate new SW features before releasing them to customers
  • Diagnose complex bugs and crashes in large, industry-leading engines
  • Contribute to a high-functioning feature team 
  • Collaborate closely with multiple teams to deliver key planning solutions and the technology to support them 
  • Work very closely with dev teams and Project Managers to drive results 

 

PREFERRED EXPERIENCE: 

  • Expert knowledge and hands-on experience in C++
  • Experience with DirectX 12 and HLSL
  • Experience profiling and optimizing real-time graphics performance, including shader code
  • Strong troubleshooting and debugging skills, especially low-level graphics problems
  • Strong interpersonal and communication skills with demonstrated ability to communicate fluently in English
  • Unreal Engine experience preferred but not required
  • Real-time ray tracing experience preferred but not required

 

ACADEMIC CREDENTIALS: 

  • Bachelor’s or Master’s degree in Computer/Software Engineering, Computer Science, or related technical discipline 

#LI-HS3

#LI-Remote

 




Benefits offered are described:  AMD benefits at a glance.

 

AMD does not accept unsolicited resumes from headhunters, recruitment agencies, or fee-based recruitment services. AMD and its subsidiaries are equal opportunity, inclusive employers and will consider all applicants without regard to age, ancestry, color, marital status, medical condition, mental or physical disability, national origin, race, religion, political and/or third-party affiliation, sex, pregnancy, sexual orientation, gender identity, military or veteran status, or any other characteristic protected by law.   We encourage applications from all qualified candidates and will accommodate applicants’ needs under the respective laws throughout all stages of the recruitment and selection process.

Benefits offered are described:  AMD benefits at a glance.

 

AMD does not accept unsolicited resumes from headhunters, recruitment agencies, or fee-based recruitment services. AMD and its subsidiaries are equal opportunity, inclusive employers and will consider all applicants without regard to age, ancestry, color, marital status, medical condition, mental or physical disability, national origin, race, religion, political and/or third-party affiliation, sex, pregnancy, sexual orientation, gender identity, military or veteran status, or any other characteristic protected by law.   We encourage applications from all qualified candidates and will accommodate applicants’ needs under the respective laws throughout all stages of the recruitment and selection process.

GPU SOFTWARE ENGINEER

 

THE ROLE: 

The AMD Game Engine team works in Unreal Engine 5 to fully exploit the technical capabilities of AMD's hardware products. Our aim is to raise the standards for gaming graphics and performance. You will be a member of a core team of incredibly talented industry specialists and will work with the very latest hardware and software technology.

 

Key Skills: Graphics, Rendering, DirectX 12, Desired: Unreal Engine, Ray Tracing, ML, Neural Technologies

 

THE PERSON: 

The ideal candidate is a highly skilled software designer and engineer, strong in 3D math, fluent in C++ and the efficient use of discrete GPUs, APUs, and CPUs. You are team-driven and motivated to do things others might find too difficult. Able to communicate effectively and work optimally with different teams across AMD.

 

KEY RESPONSIBILITIES: 

  • Develop and drive execution of comprehensive, highly effective software for sophisticated new technology and new product introduction projects 
  • Validate new SW features before releasing them to customers
  • Diagnose complex bugs and crashes in large, industry-leading engines
  • Contribute to a high-functioning feature team 
  • Collaborate closely with multiple teams to deliver key planning solutions and the technology to support them 
  • Work very closely with dev teams and Project Managers to drive results 

 

PREFERRED EXPERIENCE: 

  • Expert knowledge and hands-on experience in C++
  • Experience with DirectX 12 and HLSL
  • Experience profiling and optimizing real-time graphics performance, including shader code
  • Strong troubleshooting and debugging skills, especially low-level graphics problems
  • Strong interpersonal and communication skills with demonstrated ability to communicate fluently in English
  • Unreal Engine experience preferred but not required
  • Real-time ray tracing experience preferred but not required

 

ACADEMIC CREDENTIALS: 

  • Bachelor’s or Master’s degree in Computer/Software Engineering, Computer Science, or related technical discipline 

#LI-HS3

#LI-Remote

 

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