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Staff Software Engineer, Gameplay Tech-Lead - Unpu

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Staff Software Engineer, Gameplay Tech-Lead - Unpu in Redwood City, United States

  • Riot Games
  • Full time
  • Intermediate
  • Email
  • Redwood City, United States
  • 14/04/2021
  • Report

Riot Engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Software Engineer III, you’ll also dive into projects that focus on team cohesiveness and cross-team objectives. You’ll lead without authority and provide other engineers with a clear illustration of extraordinary engineering.

As a Staff Software Engineer on Project L, you will use your understanding of the entire software development lifecycle, while honing your craft in at least one area of specialization. You will work with state-of-the-art technology, and explore new solutions to surprise and delight our players. You will lead a team of engineers in the technical direction, implementation of the product, and their professional development. You will report to the Manager of Software Engineering of the project.

Responsibilities:

  • Lead a team of engineers in developing gameplay systems and tooling
  • Participate in and guide technical design and implementation
  • Contribute substantially to the codebase
  • Oversee the quality and maintainability of your code
  • Mentor junior engineers
  • Work with cross-disciplinary teams

Required Qualifications:

  • 6+ years of gameplay development experience
  • 2+ years of experience leading a team of 4+ engineers
  • 2+ years of experience in at least one of the following: Unreal Engine, tool development, fighting game development
  • BS in Computer Science, or proven understanding of Computer Science fundamentals
  • Excellent knowledge of common game and software design patterns
  • Strong ability to collaborate with teammates across multiple disciplines
  • Proven ability to develop gameplay systems
  • Product sense and player empathy in making tech decisions

Desired Qualifications:

  • Bachelor’s Degree or higher in Computer Science or relevant field
  • Experience defining microservices-based architectures, scalable systems architecture and maintainable software systems for a SaaS product
  • Experience in game development
  • Experience using Unreal Engine 4
  • Affinity for the fighting game genre
  • Deep knowledge of modern C++ and/or Go
  • Experience working collaboratively with other engineers on technical design and implementation
  • You believe that diverse teams are fundamentally more engaging. You work actively to promote an environment where individuals on the team feel included and are encouraged to contribute their perspectives to help the team make better decisions

Our Perks:

We offer medical, dental, and vision plans that cover you, your spouse/domestic partner, and children. Life insurance, parental leave, plus short-term and long-term disability coverage are also available. Riot will support your retirement benefits with a company match, and double down on your donations of time and money to non-profit charitable organizations. Balance between work and personal life is encouraged with open paid time off, and a play fund so you can broaden and deepen your personal relationship with games.

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It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law, including the City of Los Angeles’ Fair Chance Initiative for Hiring Ordinance relating to an applicant's criminal history (LAMC 189.00).

 

Riot Games

Riot Games was founded in 2006 to develop, publish, and support the most player-focused games

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