Established in 2020, the Singapore Studio is Riot’s second international game development studio. Working together with our Hong Kong Studio, Riot has been expanding our footprint in Asia and accelerating our talent growth to develop games that deliver great experiences to our players. Our mission is to “scale Riot’s games to hyper-serve players.”
We partner with our LA headquarters on game development for League of Legends, Teamfight Tactics, and Legends of Runeterra. We’re also building teams for VALORANT and Project L, our take on a fighting game. The Singapore Studio is seeking talented, passionate Rioters with backgrounds in all areas of game development to build games that make it better to be a player.
We’re focused on working together to promote individual autonomy, ownership, collaboration, and inclusivity, so every Rioter can be their best while we boldly pursue games.
That's where you come in
As a Staff Software Engineer - Tools & Pipeline on League of Legends, you will be assisting the substantial art team to produce player facing content by producing new or improving existing tools, automated processes, and tests.
The weight of the position requires collaboration with all art (& technology) disciplines (Animation, VfX, SfX, QA) to make sure we have a thoughtful set of tools that content creators can use. For this role, you'll report to the team's Engineering Manager. You will also partner with other teams and disciplines to ensure that your work improves the quality of life and effectiveness of those partners. Our tools are written in C++ that make heavy use of the QT ecosystem for UI/UX and we also use Python for several utility needs.
For this role, you’ll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experience of players, this could be the role for you!