System Test Engineer - Frostbite Rendering

Dec 02, 2022
Vancouver, Canada
... Not specified
... Intermediate
Full time
... Office work

Frostbite is a technology and collaboration platform for diverse game franchises, such as FIFA, Battlefield, Star Wars Battlefront, Mass Effect, Dragon Age, Need for Speed and many others. Thousands of game developers all over the world are using Frostbite to create some of the best-looking games in the industry!

Reporting to a Director of Engineering, you will be part of a talented versatile team developing the tools and game runtime behind the amazing worlds you see in Frostbite games. This includes the workflows and systems for building levels and objects in Frostbite. In the team we collaborate on a daily basis to make sure game teams around the world have great workflows and a performant and flexible runtime for their games.


  • You will primarily improve the usability and stability of the rendering team’s engineering tools and workflows, increasing the team’s efficiency and ability to test and debug their systems.
  • You will collaborate with other engineers and QA to identify problems and implement solutions.
  • You will triage and diagnose rendering performance issues for a variety of game teams.
  • You will participate in proactive engagements with Frostbite partners (internal studios, game teams) to understand the challenges for them and identify scenarios Frostbite needs to improve.
  • You will collaborate with other test engineers and QA to develop roadmaps, the latest tools, and runtime technologies for game developers across EA worldwide related to Frostbite features.
  • You will help improve documentation, and processes and help build the team culture.


  • BSc degree in Computer Science, Software Engineering, related academic program, or equivalent training and professional experience
  • Knowledge of software development and its technologies
  • 7+ years of professional C# and Python development experience
  • 7+ years of experience supporting and debugging complex software ecosystems


  • Experience with C++ and HTML/CSS
  • Experience in game engine development
  • Experience in software testing and submission frameworks
  • Experience in large scale application development environments
  • Experience with HTML/CSS
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