Systems Designer

Apr 02, 2022
Boston, United Kingdom
... Not specified
... Intermediate
Full time
... Office work

The Molasses Flood is looking for a Systems Designer to design and implement the gameplay systems in our new game. Possible areas of focus range from economy and retention, to meta, to 3Cs gameplay, to life sim and social systems. Our ideal candidate has experience designing game systems, knows how to communicate these designs clearly across disciplines, and is a self driven problem solver. Most importantly, you care deeply for the player, understand what motivates and inspires them, and know how to build systems that fulfill those needs.

 This is a full time position. Work may be performed remotely within the continental US, or hybrid (Tues/Thurs  in our office in the Boston area / other 3 days per week WFH).


  • Propose innovative and fun gameplay systems that follow the game direction and vision.

  • Communicate and collaborate across departments as it pertains to systems: work closely with engineers, artists, sound designers, and production in managing the prioritization, implementation, and scope of the game’s systems.

  • Design, prototype, script, iterate on and polish game systems and features.

  • Work closely with our gameplay programmers on system prototyping and implementation, and ensure that the gameplay functionality, combat systems, and overall gameplay experience are carried through to completion at the highest possible quality.

  • Proven success in creating compelling and innovative gameplay mechanics.

  • Understanding programming/scripting in game design and experience with game editors and game design tools.

  • Extensive knowledge of current game titles, as well as movies and other visual arts, to use as reference for crafting and communicating original ideas.

  • The ability to communicate fluently with engineering, art, narrative and production.

  • Candidates must have a US work permit or citizenship.

  • Curiosity, kindness, and a positive and professional can-do attitude.


Nice to Haves

  • Unreal Engine 4 experience

  • Any kind of scripting experience, be it visual (such as Blueprint) or text-based (such as Python, Lua, or C#)

  • Design experience with systems heavy action games


  • Benefits: Medical, dental, vision, and 401k with matching
  • Flexible schedule: hybrid (2 days in office/ 3 days wfh) or remote work possible for this role
  • Profit sharing plan
  • Unlimited PTO
  • Many opportunities for advancement as our team grows and takes on new challenges and multiple projects

The Molasses Flood is proud to be an equal opportunity employer. We are committed to embracing and celebrating diverse thoughts and backgrounds throughout our organization. Employment at The Molasses Flood is based on ability  – not an individual’s race, creed, color, religion, sex or gender, gender identity or expression, sexual orientation, national origin or ancestry, alienage or citizenship status, physical or mental disability, pregnancy, age, genetic information, veteran status, marital status, status as a victim of domestic violence or sex offenses, reproductive health decisions, or any other characteristics protected by applicable law. We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment.

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