Systems Designer - Sledgehammer Games Toronto

Aug 09, 2024
Toronto, Canada
... Not specified
... Intermediate
Full time
... Office work

Job Title:

Systems Designer - Sledgehammer Games Toronto

Requisition ID:

R023734

Job Description:

Platform   

Sledgehammer Games is a leading developer in the video game industry, best known for its work on the Call of Duty franchise. Since its founding in 2009, the studio has delivered iconic titles like "Call of Duty: Advanced Warfare," "Call of Duty: WWII," and most recently, “Call of Duty: Modern Warfare III.” We combine cutting-edge technology with creative vision to produce games that resonate with players worldwide. With a focus on creating high-quality multiplayer experiences and captivating single-player campaigns, we continue to shape the future of first-person shooters.

 

We are looking for passionate and talented individuals to join our studio team. In this role you will partner closely with our teams at our other studio locations in the United States and Australia in the creation of epic content for some of the biggest games in the world. If you're ready to be part of a dynamic and collaborative environment where your skills can make a real impact, we invite you to explore career opportunities with us.

Sledgehammer Games is wholly owned by Activision. To learn more about our studio, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on your favorite social media platform. Want to hear what it’s like at the studio directly from current employees? Check out our #LifeatSHG developer profiles: https://youtu.be/12DUBszg-w4    

Your Mission 

As a Systems Designer, you will be an owner and leader of features on the team. You will own gameplay systems and determine changes or improvements to the game. As part of our team, you will help maintain high quality standards and expectations across the project. 

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:    

  • Work alongside the design team to ensure a cohesive gameplay experience. 

  • Own and become the feature lead for gameplay systems and mechanics within the game. 

  • Conceptualize, pitch, and iterate on designs with the dev team. 

  • Actively debate design concepts, systems, and mechanics with the design team. 

  • Prototype, implement, and tune designs and concepts using in-house tools within time frames provided. 

  • Work with artists, engineers, animators, and audio experts to bring designs to life. 

  • Constantly iterate on game mechanics and game systems to find the fun based on user feedback, analytics, and design goals. 

  • Refine gameplay above and beyond expectations to execution excellence. 
      

Previous Experience 

Minimum Requirements: 

  • 2+ years of experience designing games 

  • 2+ years of scripting/coding experiences 

  • Previous experience working on and shipping a AAA title as a systems/game designer 

  • Passion for games and fun interactive gameplay 

COMPANY JOBS
91 available jobs
WEBSITE