Team Lead Design - Call of Duty Mainline/Liveops

Jul 08, 2022
Santa Monica, United States
... Not specified
... Intermediate
Full time
... Office work

Team Name:

Job Title:

Team Lead Design - Call of Duty Mainline/Liveops

Requisition ID:


Job Description:


Activision Blizzard, Inc., a member of the S&P 500, is the world’s most successful standalone interactive entertainment company. We delight hundreds of millions of monthly active users around the world through franchises including Activisionʹs Call of Duty®, Destiny and Skylanders®, Blizzardʹs World of Warcraft®, Overwatch®, Hearthstone®, Diablo®, StarCraft®, and Heroes of the Storm®, and Kingʹs Candy Crush™, Pet Rescue™, Bubble Witch™ and Farm Heroes™. The company is one of the Fortune ʺ100 Best Companies to Work For®ʺ. Headquartered in Santa Monica, California, Activision Blizzard has operations throughout the world, and its games are played in 196 countries. More information about Activision Blizzard and its products and services can be found on the company’s website,


This role provides support services to all engaged departments: Marketing, PR, Production and development studios to produce high-quality art assets, primarily creative design and . Typical end use will include, but is not limited to, editorial, social, marketing, internal, and occasionally in-game use.

As a Creative Lead, you will manage a team of graphic designers as they produce work for all of Activision's IPs. You will function as both Art Director and Manager - you're responsible for creating and maintaining campaign creative across a wide array of assets, while also building an environment that fosters creativity and enables growth.

This role includes but is not limited to the following tasks/duties:

  • Provide feedback and art direction on individual projects to ensure quality

  • Make sure projects meet the brief and are delivered on time, sometimes setting internal check-ins and milestones

  • Meet with key stakeholders to determine the overall purpose of the asset and where it fits into the brand strategy

  • Collaborate with Video, GFX, Strategy and other teams as needed to create design assets to be passed onto other groups

  • Meet regularly to go through upcoming projects with stakeholders and account team

  • Provide regular feedback into the professional development of and check in on the wellbeing of direct reports

  • Solve interpersonal or professional issues as they arise

  • Provide guidance when a direct report isn’t meeting their baseline responsibilities

  • Provide guidance when free time arises to grow and strengthen talent by encouraging the development of ideas that will result in innovative and fun assets to promote the games

  • Concept, pitch and execute ideas for social campaigns

  • Lead the develop of brand identities for seasonal content

  • Communicate with agencies to develop ideas or provide guidance in both asset and brand development

  • Provide and extra set of hands when needed due to large asset deliveries

  • When possible: develop personal and professional goals with each team member that directly benefits the department

  • Provide “stretch assignments” to help grow a designer’s capabilities

  • First line of defense for equipment or tech issues (problem solving to make sure the work can still get done)

  • Negotiate timelines with account/partners

  • Teach new techniques and pass on knowledge of programs to more junior team members, and provide a space to share knowledge

  • Provide expert knowledge of best practices for print, vendors, legal issues including fonts and character art

  • Create, maintain, and enforce the brand guidelines for ABK and Activision


  • Online portfolio, highlighting your direct contributions. Submissions without a portfolio will not be considered. At least 5-7 years of relevant industry experience.

  • Proficient with industry standard design tools (e.g. Photoshop, Illustrator, InDesign). After Effects knowledge is a big plus.

  • Problem-solving skills and familiarity with technical constraints and limitations as they apply to designing for digital outputs.

  • Ability to articulate design challenges and design process.

  • Proactive, self-motivated, able to prioritize and manage workload and meet project deadlines.

  • Strong communication skills and the ability to build good working relationships and mentor more junior team members.

  • Hungry to learn and grow.

  • Interest and experience in the fast-paced world of UA, social media and/or mobile gaming is a plus.


Minimum qualifications:

  • Bachelor's degree or equivalent practical experience.

  • Experience collaborating with multidisciplinary product teams (motion, interaction, Video, 3D) on technical implementation.

  • Experience working with tools such as Adobe Creative Suite.

  • Experience creating and implementing visual design systems.

  • Great at brainstorming, taking direction, collaborating and being part of a team.

  • Portfolio highlighting multiple projects and your direct contributions.


Preferred qualifications:

  • 5+ years of experience designing in an agency or an in-house creative team.

  • Experience in leading and communicating conceptual ideas and design rationale.

  • Excellent problem-solving skills, and familiarity with technical constraints and limitations as they apply to design for digital media and print.

  • Should be able to provide sketches to communicate their concept to the Design Lead and Creative Director.

  • Excellent visual design skills and ability create pixel-perfect designs, and prototypes.

  • Experience working with 3D software e.g. Cinema 4D or Maya.

  • Ability to create high quality key art.

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