Snowdrop is a powerful game engine that enables Ubisoft content creators to set their creative minds free. Fast and flexible, Snowdrop gives developers innovative tools designed from the ground up for creating the unknown. Snowdrop provides the perfect canvas for game developers to paint the games of the future.
As a Technical Animation Director you will identify, develop, and adapt the animation tools for production. You will collaborate with the other technical directors, defining technical constraints within animation to optimize memory, performance and more importantly – the quality of the project.
What you'll do
- Define the technical animation needs and vision, and determine technical feasibility, in collaboration with other core team members
- Establish a vision for best practices, tools needed, methods used together with Technical Art and Animation teams
- Direct and manage the areas of: rigging, skinning and various DCC tools
- Build and lead a diverse team of complementary skills who define and deliver effective tools and pipeline workflows
- Anticipate technological advancements and stay up to date on market trends to define our best practices
We're offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy. Please apply using English, our company's primary language.
What you'll bring
As a Director in the Technical Animation field, you’re enthusiastic about quality and innovation. You excel at communicating your vision to various stakeholders and leading strategic efforts with your team. Your team leadership experience equips you to navigate through challenges, provide constructive feedback, and streamline workflows.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
- Experience in at least one full AAA videogame production, in a supervising role (Director, Lead)
- Professional experience in supervising/directing a team
- Capacity to clearly articulate and communicate a vision and strategy
- Good understanding of animation principles, rigging, skinning and motion-capturing
- Significant knowledge of real-time animation systems and pipeline development
- Significant knowledge of Motionbuilder, Maya, 3D's Max, Blender
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
You can also find a summary of the Massive Job Perks here.
Questions? We're more than happy to answer them! Please contact Moa Sellin Ödling
All your application information will be kept confidential according to EEO & GDPR guidelines.