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Technical Animator [Avatar: Frontiers of Pandora]

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Technical Animator [Avatar: Frontiers of Pandora] in Malmö, Sweden

  • Ubisoft
  • Full time
  • Junior
  • Email
  • Malmö, Sweden
  • 31/07/2021
  • Report

Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open world experience.

As a Technical Animator at Massive, you'll be the link between art and code. You'll work with industry-leading tools, like our Snowdrop game engine and collaborate with a cross-functional team of Technical Animators, Artists and Programmers.

This is a permanent position based in Malmö Sweden and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager/cover letter in English. Applications will be reviewed whilst the job-ad is posted.

Responsibilities

  • Closely collaborating with producers, leads, directors and other teams to push the pipeline and the vision of what animation and rigging can be  
  • Rigging and skinning of a variety of characters, creatures, vehicles and gear
  • Researching and keeping up to date with new rigging solutions to push our pipeline and workflows to the next level 
  • Collaborating with a team of technical animators to develop current and new rigging tools 
  • Be ready for quick tweaks during production to fit the animators current needs 

You as a person

You are passionate about animation, rigging and the emerging technologies that surround them. You have an eye for quality, enjoy problem solving and are always seeking to improve. You would like to work in a interdisciplinary team, you are team oriented and you enjoy to give and receive constructive feedback to reach the teams shared goal. 

Besides the above we’re looking for someone aligned with our core values and the following skills and experience:

  • A relevant portfolio of your work
  • Professional experience as a Technical Animator or equivalent from TV/Film or game projects
  • Strong knowledge in Maya and Python
  • Facial and body rigging experience
  • A relevant degree in an Art/Tech field, or the equivalent work experience
  • If you are interested in procedural animation/IK duties it is seen as a plus

Good to know

We aim to build a team that continuously pushes the boundaries of what’s possible in game development, and because we love to learn and grow from the people around us, we might ask you to complete a practical test as a part of the recruitment process.

We look forward to receiving your application and learning more about you. Meanwhile, please check out the videos posted below and our employee perks here, to gain greater insight into life at Massive.

Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 650 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.

At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform. All your application information will be kept confidential according to EEO & GDPR guidelines.

Ubisoft

Ubisoft is a creator of worlds, committed to enriching players' lives with original and memorable gaming experiences.

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