Technical Animator [Avatar: Frontiers of Pandora]

May 24, 2022
Malmö, Sweden
... Not specified
... Intermediate
Full time
... Office work

Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open world experience.

As a Technical Animator at Massive, you'll be the link between art and code. You'll work with industry-leading tools, like our Snowdrop game engine and collaborate with a cross-functional team of Technical Animators, Artists and Programmers.

This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!

What you'll do

  • Closely collaborating with producers, leads, directors and other teams to push the pipeline and the vision of what animation and rigging can be  
  • Rigging and skinning of a variety of characters, creatures, vehicles and gear
  • Researching and keeping up to date with new rigging solutions to push our pipeline and workflows to the next level 
  • Collaborating with a team of technical animators to develop current and new rigging tools 
  • Be ready for quick tweaks during production to fit the animators current needs 

What you'll bring

You are passionate about animation, rigging, and the emerging technologies that surround them. You have an eye for quality, enjoy problem solving and are always seeking to improve. You would like to work in a interdisciplinary team, you are team-oriented and you enjoy giving and receiving constructive feedback to reach the teams shared goal. Besides the above we’re looking for someone aligned with our core values and the following skills and experience:

  • A relevant portfolio of your work
  • Professional experience as a Technical Animator (or equivalent) from TV/Film or game projects
  • Strong knowledge of Maya and Python
  • Facial and body rigging experience

Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.

At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.

All your application information will be kept confidential according to EEO & GDPR guidelines.

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