Technical Animator

Mar 28, 2024
Guildford, United Kingdom
... Not specified
... Intermediate
Full time
... Office work

We are Criterion. We love games.

Over the last twenty years we’ve entertained millions of players around the world with our award-winning and massively entertaining games. We are a team of talented people who craft games with joy, passion, and commitment to quality.

At Criterion, we place enormous value on creative collaboration, fresh ideas, and unique perspective. Our studio is a healthy mix of industry veterans and newcomers working together to inspire, support, and educate one another.

What a Technical Animator (Cinematics) does at Criterion:

  • We're looking for a Technical Animator who can combine their understanding of cinematics, animation, logical flow and runtime techniques to give players a tangible connection to their on screen characters, vehicles and world.
  • We need your experience to contribute to designs and proposed setups, specific animations and other solutions that integrate with a wide variety of game and presentation features, including narrative, in-game world or events, characters, and menus.
  • You will report to the Technical Art team and work with Technical Art Directors, fellow Technical Artists, Animators, Engineers, and Designers as part of a collaborative team.


  • Shipped at least one AAA game as a Technical Artist/Animator
  • Understanding of DCC, In-Game & FMV cinematic and animation content creation workflows
  • Experience using game animation systems: state flows/machines, tags and databases, sequencer/timeline).
  • Experience with procedural animation techniques (e.g. Crowd Systems, Pose Based Animation Systems, Loco/IK).
  • Experience with performance analysis and runtime optimization of game content.
  • Familiarity with visual scripting (e.g. Unreal Blueprints, Schematics).
  • Frostbite, Unreal or Unity Game Editor general experience.
  • A passion for playing and making games.
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