Technical Artist

Oct 12, 2024
Taguig, Philippines
... Not specified
... Senior
Full time
... Office work

A Technical Artist will work closely with artists and programmers to help with the asset and pipeline optimizations. You will participate in the implementation of technical art features, develop tools and workflows, and will perform debugging on tools and processes.

The main and usual functions of the Technical Artist are to:

  • Setting up and maintaining production pipelines and workflow
  • Develop and test tools that will be used by the artists to improve and assist their work in production
  • Work with Art Leads, Technical Directors and QA to ensure that all the assets conform to technical requirements 
  • Use the best tools and methods for improving and facilitating the graphic workload
  • Share best practices, conduct training sessions to the team to ensure proper use of tools and methods 
  • Integrate, validate and optimize graphic data in the engine by using scripts if needed
  • Ensure that graphic bugs are fixed according to their priorities and provide support to the other artists
  • Produce and maintain documentation on tools, methods, trainings, processes, and engine limits for consultation and future reference.
  • Help and spearhead the QA Team on ensuring that assets are 100% bug-free and shippable
  • Gatekeeper of Tech Art constraints, pushing for top visual quality and performance
  • Optimization and Profiling
     

 

  • Knowledge in the ff areas in game development:
    •  Modelling & Texturing
    • Scripting/Tools Development
    • Lighting
    • Shaders (GLSL/HSLS)
    • VFX
    • Rendering & Post Processing
    • Rigging and Animation
    • Procedural
  • Strong understanding of Graphic Rendering Pipeline for next-gen technologies
  • Experience working with Game Engines (Unreal, Unity, CryEngine) is a plus
  • Experience working with Source Control (Git, Perforce, Mercurial)
  • Strong Technical Background on the Art Production Process and Workflows
  • Programing Knowledge (C++, C#, Python, Maxscript) with strong Data Structures
  • Knowledge of UI Development for Tools (WPF, WinForms, XAML, QT) is a plus
  • Strong communication and Interpersonal Skills
  • Background in 3d development software (3DS Max, Maya, Blender, Motion Builder)
  • Eagerness to learn current developing next-gen technologies for games
  • Able to work under pressure, learn new skills, and develop a good relationship between the team
  • Experience in collaboration between artists, programmers, technical directors
  • Strong organizational skills
  • Creative at finding solutions

To all applicants, kindly send us your samples/portfolio showcasing your 3D Art and Programming skills.

Founded in 2016, Ubisoft Philippines is the first AAA game studio in the country and the second largest in Southeast Asia.

The studio is a proud co-developer of Ubisoft’s flagship titles and is home to over a hundred of the world's finest talent from Art to Design, Programming, Animation, Quality Assurance and more.

The team is known for building digital worlds from the ground up and has co-developed some of the biggest projects in gaming, including Assassin's Creed Mirage, Assassin's Creed Valhalla, Far Cry 6, For Honor, Skull & Bones, and The Crew 2.

Beyond its projects, the studio has become a thriving workplace and is recognized as one of Universum's Most Attractive Employers among students and a finalist for the Asia CEO Awards' Top Employer of the Year and Diversity Company of the Year, among others.

Today, the team continues to make great games, bringing exciting career opportunities from their studio in Bonifacio Global City.

The studio stands at the forefront of bringing local talent to the world stage, setting the benchmark for the Philippines and further inspiring the next batch of game developers in Southeast Asia and beyond.