WHAT YOU'LL DO
As a Technical Artist, you will work in close collaboration with artists to establish and enforce technical standards for art assets
You will also assist in debugging assets and provide general support for the art team, including shaders and lighting.
WHAT YOU'LL BRING
Intermediate experience in video game production or equivalent
Experience with a content creation software such as Maya, Blender, Photoshop, ZBrush, and Substance Painter
Experience implementing 2D and 3D assets in real-time engines, such as Unity3D or Unreal
Knowledge of the limitations of game engines and associated production needs
Knowledge of physically based rendering workflows and constraints
Experience authoring and modifying shaders in either node-based systems or HLSL
WHAT YOU'LL GET
All your information will be kept confidential according to EEO guideline
Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. We are an equal opportunity employer. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status.
Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.