Technical Artist - Audio Pipelines and Data

Oct 06, 2024
Vancouver, Canada
... Not specified
... Intermediate
Full time
... Office work

EA SPORTS Tech provides specialized technology teams working on modern character motion, content pipelines and workflows, machine learning, game security, dev ops, as well as long lead feature and technology development for all EA SPORTS titles.

As part of EA SPORTS Tech, the Technical Art Team helps push audio/visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows. We combine creativity and imagination with technical expertise. We are a diverse group that encourages team members to bring their unique perspectives and expertise to work every day.

This is a 12-month contract to begin with, with the possibility of long term employment. This team works hybrid 3 days/onsite (Tuesday, Wednesday & Thursday) at EA Vancouver. 

The Challenge Ahead

As an Audio Technical Artist with Sports Tech, your focus is on creating shareable, future-facing tech and data, quality artist workflows, and collaborating with game teams, central staff and the community at large on the future of audio for the organization. You are a key component of the local and global audio communities, and identify risks, share solutions, seek help internally and externally and contribute with a positive, inclusive attitude. You work with and between game teams and our central team and help identify the needs of your partner game teams, as well as collaborate on prioritization of work we complete centrally.

Responsibilities

  • Collaborate with game and central teams on building company-spanning audio standards, pipelines and shared systems
  • Build audio runtime systems with visual programming and scripting languages
  • Support artists by understanding their needs and developing/improving their workflows
  • Optimize and debug runtime audio data to work and fit within modern console limitations
  • Document and communicate system designs, data structures, best practices, and project successes and risks to partner team members and the greater EA community

Qualifications

  • Successfully shipped at least one AAA game title in a technical audio role (or equivalent experience)
  • Experience with both visual programming and text-based scripting/coding languages, with professional experience in at least one language
  • Significant experience debugging workflows, pipelines or runtime systems or assets
  • Significant experience in content/data management
  • Experience developing pipelines and workflows
  • Experience in sound design, audio editing, acoustics, music production or any audio post-production are a benefit
  • Creative mindset with focus on how to improve product quality and team productivity 

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BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $96,400 - $133,900 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance."

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