Technical Artist (Audio)

Mar 08, 2024
Vancouver, Canada
... Not specified
... Intermediate
Full time
... Office work

Frostbite is EA’s proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build.  Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline. 

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Electronic Arts Inc. is a global leader in digital interactive entertainment. EA delivers games, content and online services for consoles, personal computers, mobile phones and tablets.

What does an Audio Technical Artist do?

As a Technical Artist on the Audio and Movie team, you will report to Frostbite's Technical Art Manager. You will directly contribute to and push the boundaries of the newest tools and workflows that Frostbite releases to our community of game teams. You'll help make our development process more creator-centric by gathering feedback from content creators throughout EA and working with engineers on the Frostbite team to improve the usability of content workflows and help steer the design of new features.

Key Responsibilities

  • Provide insights using your experience and perspective as an audio content creator to inform the design and development of new tools and workflows.
  • Build compelling audio tech demos to demonstrate the power of the engine and inspire the community to achieve their creative vision.
  • Write documentation and create training materials to help educate the Frostbite community on the powerful features of the engine.
  • Work with audio directors and artists on game teams to advise on solutions and best practices to achieve their project's vision for sound design.
  • Support and guide the migration of game content to utilize new features and technologies developed by the Frostbite engineering team.
  • Keep up-to-date with industry standards and products related to audio and movie production in game development to help inform workflow and feature development.

Required Experience

  • Working knowledge of industry standard audio tools (e.g. Pro-Tools, Ableton Live)
  • Industry experience of game sound design (e.g. mixing, implementation, asset creation, sound design)
  • 2+ years experience with sound implementation in games, either using Unreal, Unity, FMOD, Wwise, or equivalent toolset
  • Shipped 2+ games

Bonus Experience

  • Experience with recording sessions, music, voice, fx
  • Knowledge of scripting languages such as LUA or Python
  • Shipped a AAA title
  • Experience with movie middleware applications or encoding tools (e.g. Premiere)
  • Experience with Atlassian Confluence & Jira software or similar tools

More about our studio: www.frostbite.com

BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $93,700 - $143,700 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
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