Technical Artist - Creatures/Materials

Sep 07, 2022
Québec, Canada
... Not specified
... Intermediate
Full time
... Office work

When you’re a Technical Artist at Ubi Quebec, you know you’ve done your job when the feature your team has created for a game is visually stunning while maintaining its cutting-edge performance. You strive to exceed players’ expectations of a AAA game.

To achieve this, you bridge the worlds of the artist and the programmer, acting as an interpreter and problem-solver. Because of you, the two collaborate cohesively and efficiently, on budget and on deadline, using the most appropriate tools and pipelines. You ensure assets can be rendered without compromising the artistic vision, on the one hand, or busting your memory budget on the other, setting benchmarks for your feature as you go along. You are the team’s hybrid specialist, speaking both from the heart and the mind, with your eye on AAA quality.

You are in the vanguard of your field; your curious and passionate nature sees you investigating, creating and implementing new techniques that will drive your team’s feature to the forefront of the videogame industry and set new standards. As such, you’re a seasoned instructor and enjoy sharing your knowledge and expertise.

The daily life of a Technical Artist at Ubi Québec

In the early stages of production, you will:

  • Establish quick, efficient and clear pipelines;
  • Prepare coherent documentation for pipelines, tools and procedures;
  • Do benchmarking for your features through research and testing;
  • Prototype features and provide transparent accounts of their performance;
  • Work on creating asset banks (such as textures).

During production and its later stages, you will also:

  • Ensure coworkers adhere to procedures and standards you’ve established;
  • Update documentation;
  • Fix performance bugs and polish your feature.
  • Train coworkers and support them.

What you bring

  • A diploma in videogame modelling or equivalent;
  • Experience as a modeller or artist in the videogame industry;
  • Experience developing for consoles—at least two full production cycles;
  • Experience with software such as 3ds Max, Photoshop, or Substance Designer;
  • Scripting knowledge (C#, JavaScript, maxscript) is an asset;
  • You wear—and enjoy wearing—many hats, including artist, programmer, diplomat and many more.

*Skills and knowledge come in many forms and can be based on relevant experience, so we strongly encourage you to apply, even if you don't meet all the requirements listed above.

What to send our way

  • Your resume highlighting your background, skills, and any games shipped.

Working at Ubisoft means

  • A hybrid and flexible work mode, 6 weeks of vacation in your first year, an enriched parental leave, a Ubi gym directly in our offices, a complete group insurance program, access to complete Dialogue telemedicine services, an RRSP with a contribution from Ubisoft, an advantageous bonus program, concrete measures to ensure the right to disconnect, the option of working part-time and much more. Click here for all the details.
  • Joining a team of 21,000 Ubisoft employees working across more than 40 locations around the world, are boundby a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication  and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come;
  • Working for an equal opportunity employer, where diversity is a priority. We do not discriminate on the basis of race, ethnic origin, religion, gender, sexual orientation, age or health status.
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