Technical Artist Intern [Beyond Good And Evil 2] (f/m/d)

Jul 12, 2023
Mainz, Germany
... Not specified
... Internship
Full time
... Office work

This is an internship position for a duration of 6 months.

As a Technical Artist Intern on the Beyond Good & Evil 2 team, your responsibilities will involve collaborating with various teams such as Level Design, Tools Programming, and Tech Art. You will be reporting to either the Technical Art Director or the Lead Level Designer for a specific project, and your primary role will be to act as a bridge between 3D Art, Level Art, and Tech Art.

Your daily tasks will include gaining a comprehensive understanding of the specific conditions and requirements of the studio, title, or assigned task. With this knowledge, you will contribute by developing tools and pipelines, identifying potential production issues, assisting with technical implementations, documenting best practices, sharing your knowledge with team members, and exploring ways to enhance the quality of our AAA titles. Initially, your focus will be on supporting production to ensure timely delivery, but as you gain experience, you will also contribute to refining the tools and giving the studio more control to evolve their games.

What you will do: 

• Be the bridge between 3D Art, Level Art, and Tech.
• Provide tools and pipelines to artists and level designers.
• Conduct technical research and find appropriate solutions.
• Participate in sharing practices with other procedural artists.
• Provide usable tools for content creators based on their feedback.
• Develop tools and pipelines for procedural generation.
• Identify production pitfalls.
• Document best practices and share knowledge.

What you bring:

• Have an understanding of procedural tools such as Houdini and Substance.
• Be proficient in vector algebra.
• Have experience in one or more artistic areas.
• Have experience as a tech artist and/or environment artist in video games.
• Be interested in contributing to a collaborative, transparent, and learning culture within the team and taking an active interest in improving the craft.
• Not be scared of experimenting.
• Be motivated to help a broad group of developers.
• Welcome feedback from level designers.
• Welcome technical feedback from tech directors.
 

What to send our way:

  • Your CV, highlighting your education, experience and skills. 
  • A cover letter including your earliest starting date and why you would like to join us. 
  • If you would like to complete a mandatory internship, we require your study regulations, in which the duration of your internship is defined.
  • Please provide a portfolio with examples of your previous work/projects - be sure to check the link is working when applying.

What we offer:

  • Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops, and access to our training and development platform as well as to our in-house library  
  • Discounted and free games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect 
  • Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket 
  • Up to 350€ childcare support per child per month 
  • Gym subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice 
  • 12 days paid vacation: For the duration of your internship 
  • Corporate Benefits web portal: Employee discount program for affiliated retailers, shops, and service providers   

Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our players’ community.

For further information, please check https://mainz.ubisoft.com/en/.