Technical Designer

May 04, 2024
Vancouver, Canada
... Not specified
... Intermediate
Full time
... Office work

Technical Designer

Technical Designer

At Ripple Effect we are building the AAA studio of tomorrow. Our studio is dedicated to crafting community-first experiences powered by cutting-edge technology and genre-defining innovation. We welcome artists of all levels and backgrounds to join us either in-studio or fully remote as we build the next great Battlefield experience.

Our Values: We believe in an honest and transparent environment, where developers grow in our crafts. We value bold risk-taking followed by excellence through iteration. We seek developers with diverse experiences who will enrich our studio creativity.

We are looking for a Technical Designer like you to join us in our mission to create amazing games and experiences, and to elevate ourselves and our craft. This role will report to our Studio Design Line Director. We are considering on-site and hybrid working options, and welcome full-time remote candidates who are within a three hour time difference to the Pacific Time Zone to apply.

Responsibilities

  • Create and maintain high-quality gameplay components and tools
  • Collaborate with other disciplines to implement core game mechanics, ensuring they make for the best possible gameplay experience
  • Take feedback from the design team to refine and improve workflows and game features
  • Support your teammates through knowledge-sharing, debugging, training, and writing technical design documentation
  • Assist in advocating best practices to the content team
  • Participate constructively and respectfully in the critique of your work, and the work of others
  • Look for opportunities to learn new skills to benefit your growth, your team, and the studio

Qualifications

  • At least 1 year of experience as a technically-oriented game designer, with experience on multiplayer games
  • Expertise in text-based scripting, visual scripting, or other programming languages
  • Proficient at debugging
  • Understand the importance of documentation and teaching others
  • Enjoy problem-solving with a creative team
  • Value documentation
  • Broad taste in games

Benefits

We are proud of the great perks we offer like comprehensive health and benefit packages, tuition reimbursement, 401k with company match, and of course, free video games. And since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives on creativity and individuality.

Next Steps

As part of the application process, we may ask you to complete a practical work exercise. Apply online with a resume.

Ceci ne s'applique pas au Québec.

BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $89,300 - $123,000 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

 

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