Technical Designer

Jun 29, 2024
Vancouver, Canada
... Not specified
... Intermediate
Full time
... Office work

At Ripple Effect, we are a studio where you can do the best work of your career. Above all, we’re driven by quality - in the games we create, and in the studio we’ve built. 

Our values: We believe every day our work should be better than it was the day before. We iterate, innovate, and support our devs as they grow in their crafts and push one another toward mastery. We believe in operating with integrity, and creating a diverse team where everyone’s ideas are heard. 

With studios located in Los Angeles and Vancouver, Ripple Effect has been dedicated to the Battlefield franchise since our founding as DICE LA in 2013. We created Battlefield 2042’s Portal, and have supported DICE on every Battlefield game since Battlefield 4.

Now, we’re looking for new team members to help us craft the next Battlefield. 

We are looking for a Technical Designer like you to join us in our mission to create amazing games and experiences, and to elevate ourselves and our craft. You will report to our Studio Design Line Director. We are considering on-site and hybrid working options in Vancouver.

Responsibilities:

  • Create and maintain high-quality components and tools in a proprietary engine.
  • Collaborate with other disciplines to implement and refine game features, ensuring they make for the best possible player experience
  • Proactively communicate with your lead and teammates to set priorities and goals for your work
  • Support and grow your teammates through knowledge-sharing, debugging, training, advocating best practices, and writing technical design documentation
  • Participate constructively and respectfully in the critique of your work, and the work of others
  • Look for opportunities to learn new skills to benefit your growth, your team, and the studio

Qualifications:

  • At least 2 years of experience as a technically oriented game designer, with experience in multiplayer games
  • Expertise in visual scripting, text-based scripting, or other programming languages
  • Experience creating tools for others to use, esp if game development related
  • Proficient at debugging
  • Understand the importance of documentation and teaching others
  • Enjoy problem-solving with a creative team
  • Broad taste in games

Optional Qualifications:

  • Bachelors in Computer Science or similar
  • Professional programming experience
  • Experience with User Generated Content (UGC) 
  • Experience with game modding tools
  • Proficient with Typescript or Javascript

Next Steps

As part of the application process, we may ask you to complete a practical work exercise. Apply online with a resume.

#LI-Hybrid, #LI-Onsite #FlexibleWork

BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $89,300 - $123,000 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.



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