Technical UI Designer

Jun 21, 2024
Stockholm, Sweden
... Not specified
... Intermediate
Full time
... Office work

We are DICE, the award-winning studio based in Stockholm, Sweden, best known for creating the phenomenally successful Battlefield franchise, the Star Wars™: Battlefront franchise, and Mirror’s Edge. Our people are the backbone and driving force to our creative products. That’s why we’re dedicated to providing everyone the chance to express themselves and be their very best as we all work towards a common cause.

We are now looking for a Technical UI Designer to come join us in bringing the user interface of the next Battlefield to life. You will be working in our proprietary Frostbite engine using visual scripting to develop the Menus and further UI flows and elements. Often you will be the puzzle piece tying features together while making sure our performance targets are met.


  • Work with the team to structure and implement features into the game that align with gameplay goals, accessibility and technical standards
  • Iterate on implementation based on feedback, design requirements, art- and creative direction
  • Work with engineers, scripters, UX designers, and UI artists to implement features
  • Work with producers and directors to estimate and prioritize work
  • Collaborative and inclusive attitude with the ability to listen, learn, and adapt


  • 3+ years of professional game development experience, working in game engines
  • Implemented screens, widgets, logic and data flows, worked with other disciplines to implement UI for gameplay
  • Strong technical and logical problem solving skills
  • Experience in rapid prototyping to test the feasibility of concepts, taking an idea from start to finish on your own
  • Attention to detail and the ability to polish features to a AAA quality, and maintain them throughout the production cycle, championing best practices
  • A strong understanding of (UI/UX) design principles, typography, layout, motion, and visual fidelity
  • It’s a bonus if you have experience with other UI systems: UMG, Unity UI, Flash, ImGui, WPF, Qt
  • Passion for accessibility, and developing inclusive player experiences
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