Texture Artist [Assassin's Creed Mirage] (F/H/NB)

Sep 13, 2022
Bordeaux, France
... Not specified
... Intermediate
Full time
... Office work

We are looking for a Texture Artist to join the artistic team working on one of our unannounced projects from a well known license.


  • Ensure the integration and optimization of artistic content in the engine
  • Guarantee the respect of the technical constraints related to the console
  • Provide technical follow-up to the art team
  • Develop or find the best tools and methods possible to improve and facilitate the work of the team
  • Coach members of the art team to be able to use the tools and methods well
  • Act as interlocutor between the art team and the programming team
  • Provide constant technical support for tools and engine to all members of the Artistic Team
  • Significant experience in modelling, texturing, lighting or image processing or other relevant experience in AAA video game development
  • Knowledge of Zbrush, Photoshop, 3DSmax, Substance Painter, and Substance Designer
  • Strong traditional painting and drawing skills
  • Knowledge of physically based rendering (PBR) pipelines
  • Skills in scripting, automation tools or shaders (HLSL) would be appreciated
  • You are creative, autonomous and you are proactive
  • You can easily work with English speaking colleagues and in a multicultural team

Hiring Process:

- Phone interview with one of our recruiters

- Technical test

- Final interview with the team

If your application is not retained, you will receive a negative answer.  


At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences, we value diversity at our company and do not discriminate on the basis of race, ethnicity, religion, gender, sexual orientation, age or disability status. All personal informations will be treated as confidential according to the Employment Equity act 

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