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Texture / Material Artist

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Texture / Material Artist in Osaka, Japan

  • Ubisoft
  • Full time
  • Intermediate
  • Email
  • Osaka, Japan
  • 30/04/2021
  • Report

 

 

 

WHAT YOU'LL DO

 

 

  • Produce benchmark materials using Substance Designer
  • Oversee and develop material library
  • Create high quality textures/materials
  • Assist in designing, implementing and maintaining material pipelines
  • Collaborate with environment artists at partner studios to maintain consistent process and visual quality
  • Anticipate and identify production challenges to leads and Technical Director
  • Research new texture tools and techniques to create more efficient and visually appealing environments
  • Work with technical artist to develop advanced shader and material sets

 

 

WHAT YOU'LL BRING 

 

 

  • Intermediate level of experience in game development or credit on at least one title as material artist
  • Expert skills in Substance Designer / Painter
  • Modeling skills in 3DS Max or Maya
  • Familiarity with node based game engines
  • Solid understanding of PBR rendering and material / light interactions
  • Ability to follow concept/reference and ability to work with wide range of styles with minimal concept and direction

Ubisoft

Ubisoft is a creator of worlds, committed to enriching players' lives with original and memorable gaming experiences.

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