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Tools Engineer

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Tools Engineer in Cary, United States

  • Ubisoft
  • Full time
  • Intermediate
  • Email
  • Cary, United States
  • 14/01/2021
  • Report

We’re looking for a Tools Engineer passionate about developing a world-class, AAA game engine and development tools. The ideal candidate will be self-motivated and be able to design and implement new engine features and pipeline tools with little to no direction. You will make a direct impact on the productivity of others by developing user-facing tools for one of the leading game engines used by developers across the world.

Responsibilities:

  • Working closely with the Tools team members to create and implement new engine features
  • Working with the artists and designers on building content creation tools
  • Improving existing features in the engine editor
  • Investigating and fixing bugs to improve the overall editor experience
  • 2+ years of C/C++ programming 
  • A bachelors degree in computer science or 4+ years of relevant training
  • Self-motivated with a strong work ethic
  • Excellent communication and collaboration skills
  • Ability to create, refactor and maintain code

Desired:

  • 2+ years experience working in the games industry
  • A shipped AAA game title or multiple shipped small-scale games
  • Experience writing shaders
  • Experience using middleware SDK
  • Subsidized paid medical and dental insurance for employees and dependents
  • Paid life, accidental death & dismemberment, short- and long-term disability insurance
  • Paid holidays 
  • Flexible work schedule

All of your information will be kept confidential according to EEO guidelines.

Ubisoft

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