As a Tools Programmer at Ubi MTL, you will join Helix, a team specialized in the production of images and cinematics for our games developed in our Canadian studios, games recognized for their quality such as Assassin's Creed, Far Cry, Watch_Dogs, Rainbow Six, For Honor, and many others.
We need your expertise to redefine a new benchmark in the industry.
As a member of the graphics team at Helix, you will be involved in a wide range of systems, from the game engine to any middleware used by the studio to the artists. As needed, you will also work in specific systems (UI, digital content creation tools, database, render farm, etc.) and deliver tools that are stable, functional, efficient and effective.
What you’ll do
What you bring
What to send our way
A real live person will review your application. In this case, it’s our talent acquisition specialist Karin. As she learns more about you through your profile, get to know her through the video below.
At Ubisoft Montréal, a preeminent developer of video games located in Montreal’s dynamic Mile-End neighbourhood since 1997, we offer a work environment unique in the industry for allowing you to build and cultivate games that are part of critically acclaimed, iconic AAA franchises of international repute.
When you join Ubi Montréal, you enter a community of extraordinary, passionate developers connected by their need to innovate, to be creative and to work with the latest technology. You’ll discover a world where employees enjoy constant career advancement, a supportive learning environment, and competitive compensation packages.
More than anything, at Ubi Montréal, you will regularly ship a variety of big, quality titles – Assassin’s Creed, Far Cry, Rainbow Six, Watch_Dogs, For Honor, and… well we can’t disclose all our secrets just yet… – and work with some of the most talented people in the industry.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.