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UI Artist [Avatar Project]

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UI Artist [Avatar Project] in Malmö, Sweden

  • Ubisoft
  • Full time
  • Intermediate
  • Email
  • Malmö, Sweden
  • 08/05/2021
  • Report

As part of the Avatar Project, you’ll play an instrumental role in bringing to life the beautiful and dangerous world of Pandora. This is a unique opportunity to keep growing your experience in games while working hand-in-hand with Disney’s creative minds and James Cameron’s production company, Lightstorm Entertainment.

As a User Interface Artist here at Massive you'll ensure we create graphical UI with a distinct feel, which will guide the player's journey across Pandora and improve the overall gaming experience. You'll be guided and mentored by a Lead UI Artist, collaborate with a wider UI/UX team (which includes Technical Artists, programmers, and designers), whilst also working cross-functionally with multiple stakeholders and disciplines from across our AAA production team.

Massive has established itself as a world-leading game dev studio, with an emphasis on quality and attention to detail. This extends to our UI approach, where we continually push what's expected.

This is a permanent position based in Malmö Sweden and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager/cover letter in English. Applications will be reviewed whilst the job-ad is posted.

You've an eye for detail, are creative, and enjoy finding innovative solutions to existing game UI and graphical obstacles. Whilst being a great artist, you're also a team player, and have experienced the full production cycle from within a AAA game dev team.

Besides the above we’re looking for someone aligned with our core values and the following skills and experience:

  • A relevant portfolio of artwork (must include UI Art)
  • Previous experience from a AAA game production team through to release
  • Several years’ experience as a UI Artist on multiple projects
  • Command of various design tools (e.g. Photoshop, Illustrator, After Effect)
  • Relevant degree in an Art/Design field or the equivalent work experience
  • Experience with node-based visual scripting game engines (e.g. Snowdrop, Unreal or Unity) is not required, but a bonus qualification.

Longing to be part of a fun, creative, and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry. Are you up for it? Come aboard for the ride!

Massive Entertainment is a premier producer of games and interactive entertainment for the global market. The studio is located in Malmö, Sweden, and fully owned by Ubisoft, the world’s third-largest independent video game publisher. We are more than 650 people from 45+ different countries working together to produce major titles such as World in Conflict, Far Cry 3, Tom Clancy’s The Division, and our latest Avatar Project.

We value diversity at Massive, promote a family-friendly culture and a gender-balanced work environment, where equal opportunities play a meaningful role in the day-to-day operations of our studio.

Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun, and adventure as well as opportunities for learning and self-discovery.

At Ubisoft, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create experiences and brands people will fall in love with.

All your information will be kept confidential according to EEO guidelines.

Ubisoft

Ubisoft is a creator of worlds, committed to enriching players' lives with original and memorable gaming experiences.

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