UX Designer [New Game IP]

Mar 27, 2024
Stockholm, Sweden
... Not specified
... Senior
Full time
... Office work

We are looking for a UX Designer for an ambitious unannounced game here in Stockholm Sweden. You will establish our design system which will serve as a toolset driving our game’s HUD and User Interface design process. From concepts and requirements, you will create UX flows, wireframes, briefs, and prototypes.

In this role, you’ll be joining our Presentation team, and report to the Presentation Lead. Furthermore, you will work closely with other members of the presentation team, such as UI Artists, Programmers and UI Tech Artists. You will share and present your work often. We promote a strong and inclusive feedback culture.

In this role you will:

  • Collect requirements from other departments (like our Game Design department) to inform the design decisions made for our UI and HUD.
  • Follow our currently established UX direction and heuristics to translate concepts and requirements into flows, layouts, and wireframes while keeping players’ needs in mind.
  • Writing UX design briefs for other UX designers and co-development studios to follow.
  • Shape our Design System as it is used in the game’s User Interface and HUD.
  • Validate our designs with our players by leveraging Ubisoft UX research labs and methodologies.
  • Ensure that our interface is as usable and as accessible as it can be to as many people as possible, including people with disabilities.

We would love if you:

  • Are a skilled and ethical UX designer with a generous portfolio.
  • Are experienced in the full production cycle of creating user interfaces - from concepts and requirements, to flow, through wireframe, and prototype, to final deliverable.
  • Have an eye and passion for designing accessible and usable interfaces.
  • Are skilled in tools like Axure, Figma, Adobe XD, or other similar prototyping tools.
  • Have an understanding in Design Systems and User-Centred Design ideology.
  • Are experienced with communicating your vision and giving/receiving feedback.
  • Are used to working in an international environment and to express yourself fluently in English.

Apply to make it yours

Making good games takes effort, making great games takes a different type of thinking and is the key to unlocking our collective potential. We also want to ensure our developers reflect our players, so even if you don’t tick all the boxes above but you have a willingness to learn, we're eager to hear how you can contribute. We’re located at Fenix Stockholm, a re-imagined modern office block in the inner city district of Hagastaden.