VFX Artist
Over the last twenty years we've entertained millions of players around the world with our award-winning and massively entertaining games. We are a team of accomplished people who create games with joy and passion. At Criterion, we place enormous value on creative collaboration,
fresh ideas, and unique perspective. Our studio is a healthy mix of industry veterans and newcomers working together to inspire, support, and educate one another.
We're looking for a VFX Artist who can combine their technical knowledge of cutting-edge VFX with a creative eye for drama and composition. We need your passion to fill the game with spectacular effects while keeping the framerate silky smooth.
Responsibilities:
- As a technical and creative innovator, you will be part of the design process, from initial prototypes through to the delivery of game experiences.
- You'll also use your technical skills to find solutions and improve techniques.
- You will report to the VFX Director as part of a multi-skilled team of artists, technical artists and engineers in an iterative and collaborative design process
- You will break down deliverables; share regular updates and achieve commitments.
What We're Looking For:
- Experience of real-time node-based, GPU VFX pipelines.
- Experience generating VFX textures in DD (Houdini,Embergen, etc)
- Knowledge of the game development process, how VFX are integrated and how they provide essential player feedback.
- Experience of RBD in Houdini an advantage.
- Enjoy technical analysis and solving problems.
- A broad interest in aspects of visual art outside of video games.