As the World Director, you will be responsible for the consistency and quality of the open world, as defined by the creative vision. As a member of the core team, you will ensure the richness and coherence of the game world by overseeing the logic, rules, world-building, and system interactions to create an immersive world for players to explore.
You will be the reference point and contact for the team regarding the justification of world-building choices and will be responsible for aligning creative decisions with the microcosm of the game world under development.
As the World Director, your responsibilities will include:
- Creating a feasible and coherent world direction with a solid understanding of game mechanics, systems, technical constraints, and production capacity
- Being responsible for the world's logic and providing the narrative, art, and design teams with elements aligned with the overall creative vision
- For example, geological origins, landscape, climate, biomes, fauna, population, urbanism, culture, technology, society, governments, laws, etc., according to the nature and needs of the game.
- Working with the Creative Director to ensure the world direction aligns with the game's creative vision
- Communicating and ensuring the consistency of the world vision to all other involved teams (Level Design, Level Art, and Technical Direction)
- Creating the World Bible, centralizing documentation and research in collaboration with other core team members
- Organizing and developing fiction consistent with the game's world rules
- Acting as an advocate for an exploration-based game, aiming to create a game world that inspires and rewards players' curiosity
- Working with the game design teams to define the world's rules and systems, shaping activities and gameplay for players
- Overseeing the implementation of prototypes to ensure a living, rich, interesting, credible world that aligns with the initial intent
- Identifying and implementing technical innovation tools with the Art and Design Technical Directors to achieve open-world ambitions
- Responsible for world layout (landmarks, points of interest, etc.) and ensuring that level design and artistic direction align with your vision and the Creative Director's overall vision
- With the Producer and/or Creative Director, determining production priorities and potential scope adjustments regarding the world
- Understanding consumer needs and ensuring that developed elements contribute to player satisfaction and enjoyment
- Creating a work environment that motivates lead designers and fosters creativity
Extensive experience on AAA open world project (from the conception to the ship) as a Lead or Director (design, art, narrative, or design) or in an equivalent role.
Additional skills:
- Knowledge of creating immersive worlds
- Excellent gameplay building and placement skills
- Excellent knowledge of game engines and platforms
- Strong understanding of system design and experience in designing emergent behaviors
- Knowledge of transmedia strategy
- Excellent knowledge and understanding of the video game development process
- Ability to effectively communicate guidelines
- Ability to review work done by others and suggest improvements if necessary
- Ability to present ideas, convey world design direction, and provide constructive feedback
- Ability to collaborate effectively with graphics, game design, gameplay programming, and other project teams
- Passion for video games and extensive knowledge of the industry
- Studio: role base in Bordeaux - France
- OnSite based position - Work from home pace to define
- Contract: Permanent
Hiring Process:
- Phone interview with one of our recruiters
- Several technical and/or project interviews with the manager and his/her team and producers
If your application is not retained, you will receive a negative answer.
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