Associate UX Designer
We are EA
Over the last twenty years we've entertained millions of players around the world with our award-winning and massively entertaining games. We are a team of accomplished people who create games with joy and passion.
At Criterion, we place enormous value on creative collaboration, fresh ideas, and unique perspective. Our studio is a healthy mix of industry veterans and newcomers working together to inspire, support, and educate one another.
The Challenge Ahead
Criterion is looking for a talented UI or UX Designer. Someone who has experience creating User Interfaces (UI), and has either formal, or practical training in the psychological and design principles, and methodologies surrounding User Centered Design.
What You'll Do:
- This role will be guided and supported by a Senior UX Designer, and will report directly to the UX Director.
- Gather and elicit requirements from Game Designers and Producers.
- Work with our dedicated UX Research team to get research that informs design decisions, at all stages of the development cycle.
- Use research and requirements to design player experiences, on a well-known AAA game, using standard UX tools (personas, journeys, wireframes, interaction design, information architecture, prototypes, metrics).
- You will work with the entire team to bring these experiences to life throughout the development lifecycle, and find pragmatic solutions when challenges arise.
- Review designs against our UX/Game Design and Artistic goals.
What We're Looking For:
- Passionate about video games and player experiences.
- Someone early in their UX career, and already has professional experience of designing user interfaces (UI).
- Have demonstrated the ability to create detailed UI specifications, including interaction design; information architecture; important visual elements (although not a Visual Designer).
- Knowledge of the theoretical and practical UX design rules, with evidence of their application.
- Understands the value and use of UX Research (e.g. personas, playtests, corridor testing, surveys, etc.)
- Committed to inclusive design, including accessibility.
- You do not have to have made a video game before (personally or professionally), but do tell us if you have.