Concept Artist - EA Sports FC

Aug 17, 2023
Vancouver, Canada
... Not specified
... Intermediate
Full time
... Office work

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including EA SPORTS Madden NFL, FC, NHL, NBA LIVE, and UFC.

Concept art is the initial creation of the look, feel, and style of work from a design brief. It sets a project's tone and visual style and is a point of reference for everyone involved.

Visual storytelling is the key task of the Concept Artist. They imagine characters and worlds off the page and bring the story to life.

The role of the Concept Artist is crucial as their work will be the stylistic building blocks for the FC project. A concept artist interprets a client's design brief or expands your original idea by illustrating the key characters and environments of work. This preliminary artwork is simple but expressive as it will be developed and expanded further during the development process.


-Collaborate with the producer or art directors regarding the brief for the project

-Research concept subjects, styles & genres

-Create detailed designs from a written brief

-Present a series of drafts of the concepts for approval

-Creating storyboards based on the provided script, identifying the camera angles and movements.

-Efficiently interpret briefs

-Collaborate with the Art Directors and design team

-Use traditional & technological approaches to creating designs in either a 2D or 3D environment

-Assist in the creation of marketing materials and assets

Required Qualifications

  • Strong drawing skills, with a specialisation in concept design
  • Knowledge of anatomy and zoology, costuming, physical settings and history-related references
  • Solid awareness of facial expression, pose, posture, gesture and movement
  • Ability to draw from written briefs
  • Understanding of visual language - texture, colour, dimension, scale, perspective, shade, composition, depth of field, proportion, spatial awareness
  • Skilled in technical drawing
  • Knowledge of the game development processes
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