Rigging Tech Artist / Animator - xDefiant

Feb 23, 2024
Sydney, Canada
... Not specified
... Senior
Full time
... Office work
  • Collaborate with the art team to understand the overall game vision and rigging and skinning needs.
  • Recognize proper mesh topology and performance limitations and give feedback to supporting departments.
  • Rig and skin characters, objects and weapons while staying organized to meet the needs of the project and teams.
  • Find balance between artistic aspects and technical constraints with the help of technical directors.
  • Work closely with animators to make models move believably and overcome any motion-related limitations.
  • Iterate to improve your work based on feedback from interdependent teams. 
  • Experience in video game rigging with understanding of modelling and/or animation.
  • Knowledge of DCC rigging techniques within a real-time production, supported by strong scripting experience.
  • Solid understanding of physics and secondary rigging techniques within a real-time environment
  • Knowledge of the limitations of the game engine and production needs
  • Ability to profile, identify and address art and animation production bottlenecks.
  • Excellent observation, problem-solving, organization, communication, and interpersonal skills
  • A highly collaborative, creative, and innovative spirit with flexibility and resourcefulness
  • Ability to communicate constructively with positivity and respect for others with a proactive and solution-oriented attitude.


  • Flexible work arrangements
  • Choice of paid parking or public transport expenses
  • Paid parental leave
  • Quarterly Rostered Days Off (in addition to Annual Leave)
  • Paid time off to volunteer

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Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.

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