Snowdrop is a powerful game engine that enables Ubisoft content creators to set their creative minds free. Fast and flexible, Snowdrop gives developers innovative tools designed from the ground up for creating the unknown. Snowdrop provides the perfect canvas for game developers to paint the games of the future.
We are looking for a Technical Artist to join our Snowdrop team. In this role you will be working on the Snowdrop content pipeline; you will support our art teams using our in-house developed engine Snowdrop at Ubisoft. You will frequently interact across teams with our other artists, level designers and programmers. In this position you will be working on cross-project support with DCC tools and pipelines to deliver the best practice across multiple games.
We're offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy. Please apply using English, our company's primary language.
What you'll do
- Day-to-day Art and Tech team support
- Help improve Snowdrop processes
- Develop and maintain production pipeline tools
- Document the development and update as necessary
- Creating samples and examples in Snowdrop engine and/or DCCs
- Work with the production teams to improve and automate workflows
- Handling and maintaining the art specific tools with the user feedback
What you'll bring
You are enthusiastic about technical quality and games. You are open to new ideas, and you constantly aspire to advance your work to the highest possible level by being proactive and self-motivated. As a Technical Artist you are inspired by innovative technology and clever solutions. You are constantly on the lookout for ways to enhance the visual quality, the tech behind it or the workflow to achieve it. It is also important that you have excellent communication skills, for knowledge-sharing with your team and your stakeholders. E.g. you have a combination of classical or 3D art training with good technical knowledge and a focus on games. You are interested in engine development and want to work on improving workflows and pipelines for multiple teams.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
- Professional experience with using and customizing DCCs for modelling, procedural content creation and/or texture creation. (We utilize Substance Painter, Substance Designer, Blender, 3Ds Max, Maya, Motionbuilder, and Photoshop)
- Programming in Python or C#
- Experience with art asset optimization techniques
- Solid game engine knowledge and experience (proprietary and/or Unreal or Unity)
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
You can also find a summary of the Massive Job Perks here.
Questions? We're more than happy to answer them! Please contact Moa Sellin Ödling
All your application information will be kept confidential according to EEO & GDPR guidelines.